PvZ Heroes Card Updates! (June 2nd, 2016)

PvZ Heroes keeps evolving! This recent patch has made a lot of changes to cards, but also changed the ability to add custom Superpowers to each hero (they are no longer collectible). Superpowers are now locked to each particular hero, with each hero having four specific Superpowers.

Here are the other officially changes in the new patch:

Each Hero now automatically comes with 4 specific Superpowers locked to that Hero, instead of players collecting individual Superpowers.

The Super-Block Meter has been streamlined. Now when a Hero is hurt, that Hero’s Super-Block Meter randomly fills 1, 2, or 3 sections. When all 10 sections of the Meter are full, the Hero Super-Blocks just like before. Any time the Hero is hurt, there’s also a 5% chance the Meter will “Insta-Block,” charging all 10 sections at once.

“Peashooter” and “Zombie” are no longer generic 1/1 cards that can be played by any Hero. (“1/1” means 1 Strength / 1 Health.) Instead, these have been replaced with different 1/1 cards with no abilities in each Class (like Mega-Grow or Kabloom). There is one for each of the ten major “tribes” in the game (like Pea or Mushroom). All players will receive 4 of each of these cards automatically. These cards don’t appear in packs. They are:

  • Small-Nut – Guardian: Nut
  • Button Mushroom – Kabloom: Mushroom
  • Peashooter – Mega-Grow: Pea
  • Weenie Beanie – Smarty: Bean
  • Bellflower – Solar: Flower
  • Skunk Punk – Beastly: Pet
  • Cardboard Robot Zombie – Brainy: Science
  • Backup Dancer – Crazy: Dancing
  • Baseball Zombie – Hearty: Sports
  • Imp – Sneaky: Imp
  • § (“Imp” is now 1-cost 1/1, down from 2/2. There is a new card “Hot Dog Imp,” described below, filling a similar role as the old “Imp”.)

Several cards have moved from the Basic Set to the Premium Set and vice versa.

Several cards have adjusted rarities.

The keyword “Truestrike(This doesn’t charge your opponent’s Super-Meter) is now called “Bullseye.

Guardian

Poppin’ Poppies is now bigger and costs more Sun: 6-cost 4/4, still says “When played: Make 1 Health Lil’ Buddies with Team-Up here and next door.” (Up from 5-cost 3/3)

Soul Patch is now stronger: 7-cost 5/10, still says “Armored 1. If your Hero would get hurt, this gets hurt instead.” (Up from 7-cost 4/10)

Kabloom

More Spore, the Superpower, now says 1-cost “Make two 1/1 Button Mushrooms in random lanes.” (Was “Make two 1/1 Puff-Shrooms with Team-Up in random lanes.”)

Sergeant Strongberry is now cooler: 4-cost 4/3 “When another Berry does damage, do 2 extra damage.” This now powers up special ability damage from Berry cards like Berry Blast, Bluesberry, Cherry Bomb, Grapes of Wrath, and Sour Grapes. (Was 4-cost 2/3 “Berries have double Strength.”)

Mega-Grow

Party Thyme is now cheaper and a new size: 1-cost 2/2, still says “When a Plant does a Bonus Attack, draw a card.” (Was 2-cost 1/5)

Potted Powerhouse is now bigger and costs more Sun: 5-cost 3/3, still says “While in your hand: This gets +1/+1 when a Plant gains Strength or Health.” (Up from 4-cost 1/1)

Smarty

Navy Bean is now cheaper and smaller: 4-cost 3/5, still says “Amphibious.” (Down from 5-cost 5/5)

Smoosh-Shroom is now smaller: 5-cost 5/4 with no abilities. (Down from 5-cost 5/6)

Solar

Rose Thorn is now named “Briar Rose”

Smashing Pumpkin is now smaller: 6-cost 6/5 with no abilities. (Down from 6-cost 7/6).

Beastly

Kangaroo Rider is now smaller: 4-cost 4/3, still says “When hurt: This kangaroo bounces.” (Down from 4-cost 4/5)

Pied Piper’s ability now affects all Plants here: 2-cost 2/1 “Gravestone. When revealed:Plants here get -1/-1.” (Was 2-cost 2/1 “Gravestone. When revealed: A Plant gets -1/-1.”)

Brainy

Gentleman Zombie now has more Strength and less Health: 3-cost 2/3, still says “Gravestone. Start of Zombie Tricks: You get 2 Brains this turn.” (Was 3-cost 1/4).

Hail-a-Copter now makes a smaller Copter Commando: 6-cost 6/5 (Down from 6-cost 6/6).

Portal Technician is now cheaper and smaller: 6-cost 4/4, still says “When destroyed: Make a random Zombie here.” (Down from 7-cost 5/5)

Shieldcrusher Viking, after a philosophical meditation on whether a Viking counts as a Pirate, is now a “Mustache Pirate Zombie” instead of a “History Mustache Zombie.” This means it now works with Zombie Pirate abilities like Swashbuckler and Zombot Plank Walker. Viking is still 5-cost 5/5 “Bullseye. When this hurts the Plant Hero, empty their Block Meter.”

Zombot Drone Engineer has gained Gravestone: Is now 2-cost 1/3 “Gravestone. When a Science Zombie does damage, that Zombie gets +1 Strength.” (Was the same thing without Gravestone)

Crazy

Fireworks Zombie is now worded differently, with nearly identical gameplay: 3-cost 3/4 “When played: Do 1 damage to all Plants and Zombies.” (Was 3-cost 3/3 “When played: Do 1 damage to all other Plants and Zombies.”)

Zombot’s Wrath now does more damage, can hit Plant Heroes too, and costs more Brains: 3-cost “Do 3 damage. If there is a zombie in every lane, this does double damage.” (Up from 2-cost, “Do 2 damage to a Plant. If there is a Zombie in every lane, this does triple damage.”)

Hearty

Arm Wrestler now has more Health with a smaller ability: 1-cost 2/2 “This gets +1/+1 when a Plant enters this lane.” (Was 1-cost 2/1, “This gets +2/+2 when a Plant enters this lane.”)

Buckethead is now bigger and costs more Brains: 4-cost 3/4 “Armored 1.” (Up from 2-cost 2/3 “Armored 1.”)

Conehead is now bigger and costs more Brains: 2-cost 2/3 “Armored 1.” (Up from 1-cost 1/3 with no abilities)

Football Zombie is now named “All-Star Zombie.”

Rodeo Gargantuar is now bigger and costs more Brains: 7-cost 5/9, still says “Gravestone. When revealed: Move a Plant.” (Up from 6-cost 5/8)

Sneaky

Do-Si-Do Zombie is now named “Line Dancing Zombie.” It now has Strikethrough and more Health, but less Strength: 3-cost 3/2 “Strikethrough, Gravestone. When revealed: Move this Zombie.” (Was 3-cost 4/1 “Gravestone. When revealed: Move this Zombie.”)

Headstone Carver is now cheaper and smaller: 1-cost 2/1, still says “When a Gravestone Zombie is revealed, that Zombie gets +1/+1.” (Down from 2-cost 2/3)

Hot Dog Imp is a new Sneaky card, since the regular “Imp” Sneaky card became one of the ten 1/1 cards with no abilities. Hot Dog Imp is 2-cost 2/2 “Strikethrough.”

Smelly Zombie is now stronger: 3-cost 2/4, still says “Gravestone, Deadly.” (Up from 3-cost 1/4)

Surprise Gargantuar now moves and has more Health, but less Strength: 5-cost 5/6 “Gravestone. When revealed: Move this Zombie.” (Was 5-cost 6/5 “Gravestone.”)

Toxic Waste Imp is now stronger: 2-cost 2/2, still says “Amphibious. All Imps are Deadly.” (Up from 2-cost 2/1)

Zombot Plank Walker is now cooler: 8-cost 6/6 “Amphibious, Strikethrough. When played: Make two other random Pirates in random lanes.” (Was 9-cost 5/3 “Amphibious. All Pirates have +2/+2. When played: Make 1/1 Swabbies with Amphibious in every lane.”)

Zombot Sharktronic Sub is now slightly weaker: 6-cost 5/5 “Amphibious. This gets +1 Strength when a Plant is destroyed. When any Plant gets hurt, destroy that Plant.” (Was 6-cost 5/5 “Amphibious. This gets +1/+1 when a Plant is destroyed. When any Plant gets hurt, destroy that Plant.”)

Zombot Stomp is now stronger: 7-cost “Bounce all Plants on the Ground” (Was “Bounce all Plants and Zombies on the Ground.)

Heroes

Goatify, Rose’s signature Superpower, now hits the Zombie with the highest Strength: 1-cost “Transform a Zombie with the highest Strength into a 1/1 Goat.” (Was “Transform a random Zombie into a 1/1 Goat.”)

Toadstool Takedown, Night Cap’s signature Superpower, is now named “Mush-Boom.”

[Source]

One thought on “PvZ Heroes Card Updates! (June 2nd, 2016)

  1. NeveroddoreveN
    January 18, 2017 at 5:59 pm

    Great deck. I run a similar one, but it’s a bit more costly (40k gems)

    That being said, i find banana, re-peat and party thyme to be a nasty combo you can get out more than you think. You do have to be careful of milling yourself, but i had a turn 7 with a banana, a repeat, and 2 parties out, played embiggen for a zombie kill, then 2 flourishes.

    It was disgusting. I also really like running with doubled and potted powerhouse with this deck. There are so many buffs that you can p.p. can reach dusgusting strength but turn five if you get it on a mulligan (i never yet to keep it turn one, unless ive got pea pod, doubled and something like black- eyed as my other cards… then it’s just too tempting.

    Reply

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