Team-Up - When destroyed: Do 2 damage to a Zombie here.
When played: This gets +1/+1 if you made at least 6 Sun this turn.
Team-Up Start of Turn: You get +1 Sun this turn.
Move a Plant. Draw a card.
Destroy a Gravestone.
Armored 1, Bullseye
When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
This gets +2/+2 when a Plant or your Hero is healed.
When played: If you made at least 6 Sun this turn, draw a card.
A Zombie gets -1/-1. If you made at least 6 Sun this turn, it gets -2/-2 instead.
When hurt: This gets +4 Strength.
When played: Plants with no Strength get +2 Strength.
When played: This gets +2/+2 if there's a Plant with Team-Up here.
When this does damage, heal your Hero for that much.
Destroy a Zombie with 3 Strength or less.
Team-Up Start of Turn: You get +2 Sun.
Destroy a Zombie that has 4 Attack or more.
2nd-Best Taco of All Time
Heal 4. Draw a card.
Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
Jack O' Lantern
Strikethrough When this hurts the Zombie Hero, it gets +1 Strength.
When played: Plants here and next door get +2 Health.
Amphibious - When destroyed: Do 4 damage to a Zombie here.
Team-Up When played behind a Plant: This becomes 6/2.
Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
Team-Up - When hurt: Do 4 damage to a Zombie here.
When played: Destroy a Zombie here with 3 Strength or less.
When played: This gets +1 Attack for each Sun you made this turn.
Destroy a Zombie on the Ground.
Metal Petal Sunflower
Start of Turn: You gain +1 Sun this turn.
Destroy a Zombie.
Strikethrough Start of turn: Heal your Hero for 1 for each Flower.
Destroy all Plants and Zombies with 4 Attack or more.
Amphibious - When played: Your Nuts get +2 Health.
Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
End of Turn: Destroy all Zombies here and next door.
When a Zombie hurts a Flower, destroy that Zombie.
When played: Make 1 Health Lil' Buddies with Team-Up here and next door.
When played: Destroy a Zombie here with 4 Strength or less. Start of turn: You get +1 Attack this turn.
Armored 1 - If your Hero would get hurt, this gets hurt instead.
When played: Make a random Plant in each other lane.
Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Bubble Up 1 Move a Plant. It gets +3 Health.
- 1 Geyser 1 Heal your Hero and all Plants for 4.
- 1 Nut Signal 1 Make a 6 Health Wall-Nut with Team-up. Draw a card.
Your Hero can't be hurt this turn. Draw a Card.