Unlife of the Party
This gets +1/+1 when you play another Zombie.
Zombies with 3 Attack or less have Bullseye.
Cardboard Robot Zombie
When played: This gets +3 Strength this turn.
Do 2 damage.
When you play a Science card, this transforms into a Zombie that costs 3 Brains.
When played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck.
Destroy a Zombie. Then do 4 damage.
You may play a Zombie when it's time for Tricks this turn. Draw a card.
This gets +1/+1 when you play a Trick.
When played on Heights: This gets +1/+1.
When played: Each player draws two cards.
Beam Me Up
Make a 2/3 Space Cadet Zombie.
Start of Turn: All Dancing Zombies get +2 Strength.
Gravestone When revealed: Do 1 damage.
Barrel of Deadbeards
When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
Gravestone When hurt: This gets +4 Strength.
Zombot Drone Engineer
Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
Lurch for Lunch
A Zombie does a Bonus Attack.
Cell Phone Zombie
When played: Draw a card.
You get +1 Brain for the rest of the game.
Zombies here get +2 Attack.
Start of turn: Transform the Zombie here into a random Zombie that costs 1 Brain more.
Bullseye When played: Conjure a Science card, and it gets Bullseye.
Gravestone, Bullseye You can play Zombies when it's time for Tricks.
When you play a Zombie here, you get +3 Brains this turn.
When played: If there is a Zombie next door, Conjure a Superpower.
While in an Environment: The first time each turn this does damage, do 1 damage to each Plant.
Gravestone When this hurts the Planet Hero, do 3 damage to a random Plant.
When played: Make a 1/1 Backup Dancer.
When played: Do 1 damage to all other Plants and Zombies
Gravestone When hurt: Do 2 damage to the Plant Hero.
Bullseye Each player draws an extra card each turn.
When played on Heights or an Environment: This gets +2/+2
While in your hand: This gets +2 Strength when a Zombie is destroyed.
Gravestone Start of Zombie Tricks: You get +2 Brains this turn.
Trick or Treater
When you play your first Trick each turn, Conjure a Treat.
Gravestone End of Turn: This does 1 damage to itself.
Do 3 damage. If there is a Zombie in every lane, this does double damage.
Destroy a Plant that has 4 Strength or more.
When played: You get +3 Brains this turn.
Draw two cards.
Gravestone When this does damage, draw a card.
Moon Base Z
Zombies here get Overshoot 3.
Gravestone When revealed: A Zombie does a Bonus Attack.
When you play an Environment, this does a Bonus Attack
Bullseye When played on Heights: This gets +2/+2.
Overshoot 2 When played: Conjure a Dancing card, and it gets Overshoot 2.
Conjure an Imp, a Zombie, and a Gargantuar.
When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
Gravestone When you play your first Trick each turn, Conjure a Trick.
Do 4 damage to a Plant.
Do 2 damage to each Plant.
When played: All Zombies get +2 Strength.
When destroyed: Make a random Zombie here.
Hippity Hop Gargantuar
When hurt: Make a Mystery Egg in a random lane.
When played: Each Science Zombie does a Bonus Attack.
Bullseye When this hurts the Plant Hero, empty their Block Meter.
Gravestone All your cards do double damage.
Gargantuar Throwing Imp
When hurt: Make a Smashing Gargantuar in a random lane.
Foot Soldier Zombie
When played on Heights: Do 3 damage.
When played: Do 2 damage to the Plant Hero for each Dancing Zombie.
When hurt: Make a 1/1 Swabbie with Amphibious.
All Gargantuars have Bullseye.
Gravestone When played: Make 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
Make a 6/5 Copter Commando Imp.
When hurt: Do 1 damage to each other Plant and Zombie. When destroyed. Do 5 damage to the Plant Hero.
While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
Make 3 random Gargantuars in random Lanes.
- 1 Dance Off 1 Make two 1/1 Backup Dancers in random lanes.
- 1 Eureka 1 Conjure any three cards.
- 1 Summoning 1 Make a random Zombie that costs 2 Brains.
- 1 Telepathy 1 Draw two cards.