When a Plant does a Bonus Attack, Draw a card.
Move a Zombie. Conjure a Banana.
When played: Shuffle two Clique Peas into your deck. For the rest of the game, all Clique Peas get +1/+1.
When this hurts the Zombie Hero, steal a section from their Super-Block Meter.
Amphibious You can tap Gravestones to see which Zombies are hiding in them.
This gets +2/+2 when a Zombie is frozen.
When played: This gets +1 Attack this turn.
Start of each turn: This gets +1/+1.
Team-Up - Peas behind this get +2 Attack.
Admiral Navy Bean
Amphibious, Team-Up - When you play another Bean, do 2 damage to the Zombie Hero.
Team-Up - When played: Move a Zombie from another lane to here.
Freeze a Zombie.
Plants here get Double Strike
When played on Heights: This gets +1/+1.
Lily of the Valley
When you play another Plant on the Heights, that Plant gets +2/+2.
All Plants on Heights and Environments get +2/+2.
When Played: Move a Zombie to this lane.
This gets +1/+1 when a Zombie Trick is played.
Planet of the Grapes
When a Plant here hurts the Zombie Hero, draw a card.
Amphibious, Team-Up This gets +1/+1 when you play a Plant here.
Sow Magic Beans
Shuffle four Magic Beanstalks into your deck. Draw a card.
Team-Up When played: Conjure a Bean, and it gets Team-Up.
Amphibious, Splash Damage 1
When this hurts a Zombie, Freeze that Zombie.
Start of Turn: Double this Plant's Strength and Health.
When played: Another Plant gets +2/+2.
When played: Freeze a Zombie.
When you play another Pea, that Pea gets +2/+2.
This gets +1/+1 when you play another Plant.
When played: Bounce another Plant.
When this does damage, shuffle two Magic Beanstalks into your deck.
Bounce a Zombie.
Draw two cards.
When played: Freeze all Gravestones.
Bog of Enlightenment
Amphibious Plants here get +2 Attack. Non-Amphibious Zombies here get -2 Attack.
Double Strike When played: Conjure a Pea, and it gets Double Strike.
Cards you Conjure cost 1 Sun less. When this does damage, Conjure a Legendary card.
When a Zombie Trick is played, do 2 damage to the Zombie Hero.
Amphibious When this hurts the Zombie Hero, Conjure a Corn, Squash, or Bean.
A Plant gets +3/+3.
Amiphibious Start of turn: Make another Snake Grass in the lane to the right.
Double Strike When you draw a card: This gets +1/+1 .
When played on Heights: This gets +2/+2.
Amphibious, Team-Up When Played: All Amphibious Plants get +1/+1.
When you play a Trick, this does a Bonus Attack.
This gets +1/+1 when you play another Bean. When played: Add two 1/1 Weenie Beanies to your hand.
Splash Damage 3
When a Zombie becomes frozen, destroy that Zombie.
When destroyed: Make 2/2 Half-Bananas next door.
A Plant gets +1/+1 then does a Bonus Attack.
Amphibious When played in an Environment: Bounce a Zombie.
When Played: Each Plant in your hand becomes 4/4.
When played: Bounce a Zombie.
This does a Bonus Attack when you play a Plant here or next door.
The Red Plant-It
Plants here get +5/+5.
This attacks in all five lanes.
Splash Damage 3
When played: Move a Zombie.
When played: Add a random Event card to your hand. Plucky Clover gets + Strength equal to that card's cost.
Amphibious When played: Freeze Zombies next door.
Attacks here and next door.
While in your hand: This gets +1/+1 when a Plant gains Strength or Health.
Amphibious. When played: The Zombie Hero loses their Brains.
When played: This gets +1/+1 for each other Plant and Zombie.
Splash Damage 4 When this hurts a Zombie, Freeze that Zombie.
When Played: Make a Sappy Place Environment.
A Plant does three Bonus Attacks.
Dark Matter Dragonfruit
Amphibious, Splash Damage 6 Zombie Tricks cost 6 Brains more.
The Great Zucchini
Amphibious - When played: Transform all Zombies into 1/1 Zombies.
- 1 Big Chill 1 Freeze a Zombie. Draw a card.
- 1 Embiggen 1 A Plant gets +2/+2.
- 1 Precision Blast 1 Attack for 5 damage in the middle lane.
- 1 Whirlwind 1 Bounce a random Zombie.