Do 2 damage.
Bounce a Zombie, and it gets +3/+3.
When this hurts the Plant Hero: Conjure a Gourmet card, and it costs 1 Brain less.
A Plant gets -1/-1. Heal your Hero for 2.
A Zombie gets +1/+1.
Unlife of the Party
This gets +1/+1 when you play another Zombie.
When played: This gets +3 Strength this turn.
This gets +3 Attack this turn when you play another Pet.
Zombies with 3 Attack or less have Bullseye.
Destroy a Zombie. Then do 4 damage.
Gravestone When revealed: Do 1 damage.
Energy Drink Zombie
Frenzy Start of Tricks: This gets +1/+1 and moves to a random lane.
Gravestone When hurt: This gets +4 Strength.
Start of Turn: All Dancing Zombies get +2 Strength.
When destroyed: Gain a Haunting Ghost.
Gravestone When revealed: A Plant gets -1/-1.
Gravestone When revealed: Destroy one of their Nuts or Berries.
Barrel of Deadbeards
When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
When you play another Pet, all Pets get +1 Attack.
When played: If there is a Zombie next door, Conjure a Superpower.
Zombies here get +2 Attack.
When played: Make a 1/1 Plant.
While in an Environment: The first time each turn this does damage, do 1 damage to each Plant.
Hunt When destroyed: Gain a Vengeful Cyborg.
Amphibious When played: This Zombie copies the Attack and Health of another Zombie.
Plants here get -1/-1.
Gravestone When hurt: Do 2 damage to the Plant Hero.
A Plant gets -2/-2. If it's on heights or an Environment, it gets -6/-6 instead.
When played: Make a 1/1 Backup Dancer.
Gravestone End of Turn: This does 1 damage to itself.
Do 3 damage. If there is a Zombie in every lane, this does double damage.
Gravestone When this hurts the Planet Hero, do 3 damage to a random Plant.
While in your hand: This gets +2 Strength when a Zombie is destroyed.
Zombies here get +2/+2 and Frenzy.
Frenzy This gets +2/+2 when it destroys a Plant.
When played: Add a Yeti Lunchbox to your hand. End of turn: Bounce this Yeti.
When played: Do 1 damage to all other Plants and Zombies
A Zombie gets +3/+3.
Gravestone When revealed: A Zombie gets +2/+2.
Moon Base Z
Zombies here get Overshoot 3.
When hurt: Bounce this Kangaroo.
Destroy a random Plant.
Overshoot 2 When played: Conjure a Dancing card, and it gets Overshoot 2.
When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
This heals to full and gets +2 Health when it destroys a Plant.
Interstellar Bounty Hunter
Hunt, Frenzy When this destroys a Plant, draw a card.
When played: Conjure a Pet, and it gets +1/+1. End of turn: Bounce this Yeti.
When played: All Zombies get +2 Strength.
Do 4 damage to a Plant.
Do 2 damage to each Plant.
Frenzy When a Gargantuar destroys a Plant, destroy all copies of that Plant.
Gravestone All your cards do double damage.
Foot Soldier Zombie
When played on Heights: Do 3 damage.
When played: Do 2 damage to the Plant Hero for each Dancing Zombie.
Destroy a Plant.
All Gargantuars have Frenzy.
Gargantuar Throwing Imp
When hurt: Make a Smashing Gargantuar in a random lane.
Hippity Hop Gargantuar
When hurt: Make a Mystery Egg in a random lane.
When hurt: Make a 1/1 Swabbie with Amphibious.
When hurt: Do 1 damage to each other Plant and Zombie. When destroyed. Do 5 damage to the Plant Hero.
Deep Sea Gargantuar
A Zombie gets +5/+5 and Frenzy.
Gravestone When played: Make 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
King of the Grill
Frenzy When a Gargantuar destroys a Plant, Conjure a Gourmet card.
When this does damage, heal your Hero for that much.
Amphibious, Frenzy When destroyed: Bounce this Octo Zombie.
When played: Destroy all Plants.
Make 3 random Gargantuars in random Lanes.
- 1 Dance Off 1 Make two 1/1 Backup Dancers in random lanes.
- 1 Electrobolt 1 Do 3 damage to a Plant.
- 1 Evaporate 1 Destroy a damaged Plant. Draw a card.
- 1 Stayin' Alive 1 Do 3 damage to a Plant and heal your Hero for 3.