Admiral Navy Bean
Amphibious, Team-Up - When you play another Bean, do 2 damage to the Zombie Hero.
This gets +2/+2 when a Zombie is frozen.
Team-Up - When destroyed: Do 2 damage to a Zombie here.
Amphibious You can tap Gravestones to see which Zombies are hiding in them.
Team-Up When a Zombie hurts this, move that Zombie to the left. If it's a Vimpire, destroy it.
Bullseye When destroyed: Do 1 damage to everything.
A plant gets +2 Health. Conjure a Galactic Gardens card.
Freeze a Zombie.
When this hurts the Zombie Hero, steal a section from their Super-Block Meter.
When this hurts a Zombie, Freeze that Zombie.
Amphibious, Splash Damage 1
When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
Armored 1, Bullseye
Sow Magic Beans
Shuffle four Magic Beanstalks into your deck. Draw a card.
Destroy a Gravestone.
Planet of the Grapes
When a Plant here hurts the Zombie Hero, draw a card.
Amphibious, Team-Up This gets +1/+1 when you play a Plant here.
Team-Up When played: Conjure a Bean, and it gets Team-Up.
Before combat here: Do 2 damage to a Zombie here.
Move a Plant. Draw a card.
Bounce a Zombie.
When played: Plants with no Strength get +2 Strength.
When hurt: This gets +4 Strength.
Amphibious When this hurts the Zombie Hero, Conjure a Corn, Squash, or Bean.
When played: Plants here and next door get +2 Health.
When played: Freeze a Zombie.
When played: Freeze all Gravestones.
Bog of Enlightenment
Amphibious Plants here get +2 Attack. Non-Amphibious Zombies here get -2 Attack.
When played: Bounce another Plant.
While in an Environment: This gets +1/+1 and Bullseye
This attacks using its Health instead of its Attack.
When a Zombie Trick is played, do 2 damage to the Zombie Hero.
Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
Destroy a Zombie that has 4 Attack or more.
Team-Up When played behind a Plant: This becomes 6/2.
When you play another Root, that Root gets +1/+1. Start of turn: Conjure a Root.
Amphibious When played in an Environment: Bounce a Zombie.
Team-Up - When hurt: Do 4 damage to a Zombie here.
Amphibious - When destroyed: Do 4 damage to a Zombie here.
Amphibious, Team-Up When Played: All Amphibious Plants get +1/+1.
When a Zombie becomes frozen, destroy that Zombie.
Plants here can't be hurt.
When played: Conjure a Nut, and its attack becomes 3.
Splash Damage 3
This gets +1/+1 when you play another Bean. When played: Add two 1/1 Weenie Beanies to your hand.
Amiphibious Start of turn: Make another Snake Grass in the lane to the right.
Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
When played: Bounce a Zombie.
Attacks here and next door.
Destroy all Plants and Zombies with 4 Attack or more.
Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
Amphibious - When played: Your Nuts get +2 Health.
Amphibious When played: Freeze Zombies next door.
Amphibious, Team-Up When played: Fill your Super-Block Meter to full.
All Plants and Zombies attack using their Health instead of their Attack.
Splash Damage 3
This attacks in all five lanes.
Amphibious. When played: The Zombie Hero loses their Brains.
Splash Damage 4 When this hurts a Zombie, Freeze that Zombie.
When played: Make Lil' Buddies here and next door.
Armored 1 When a Zombie is played, move it here.
When Played: Make a Sappy Place Environment.
Armored 1 - If your Hero would get hurt, this gets hurt instead.
Dark Matter Dragonfruit
Amphibious, Splash Damage 6 Zombie Tricks cost 6 Brains more.
The Great Zucchini
Amphibious - When played: Transform all Zombies into 1/1 Zombies.
Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Nut Signal 1 Make a 6 Health Wall-Nut with Team-up. Draw a card.
Plants cannot be hurt this turn.
- 1 Root Wall 1 A Plant gets +2 Health and can’t be hurt this turn.
- 1 Transmogrify 1 Transform a Zombie into a random Zombie that costs 1 Brain.