Move a Zombie. Conjure a Banana.
x4Team-Up - When destroyed: Do 2 damage to a Zombie here.
When played: Shuffle two Clique Peas into your deck. For the rest of the game, all Clique Peas get +1/+1.
Team-Up When a Zombie hurts this, move that Zombie to the left. If it's a Vimpire, destroy it.
A plant gets +2 Health. Conjure a Galactic Gardens card.
When a Plant does a Bonus Attack, Draw a card.
Bullseye When destroyed: Do 1 damage to everything.
When played: This gets +1 Attack this turn.
Team-Up - When played: Move a Zombie from another lane to here.
Team-Up - Peas behind this get +2 Attack.
Start of each turn: This gets +1/+1.
x4Armored 1, Bullseye
Destroy a Gravestone.
Move a Plant. Draw a card.
When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
Plants here get Double Strike
Lily of the Valley
When you play another Plant on the Heights, that Plant gets +2/+2.
All Plants on Heights and Environments get +2/+2.
This gets +1/+1 when a Zombie Trick is played.
When Played: Move a Zombie to this lane.
When played on Heights: This gets +1/+1.
Before combat here: Do 2 damage to a Zombie here.
Start of Turn: Double this Plant's Strength and Health.
A Plant gets +3/+3.
When you play another Pea, that Pea gets +2/+2.
When played: Another Plant gets +2/+2.
x4When played: Plants with no Strength get +2 Strength.
When hurt: This gets +4 Strength.
This gets +1/+1 when you play another Plant.
Draw two cards.
When this does damage, shuffle two Magic Beanstalks into your deck.
Double Strike When played: Conjure a Pea, and it gets Double Strike.
x4This attacks using its Health instead of its Attack.
While in an Environment: This gets +1/+1 and Bullseye
When played: Plants here and next door get +2 Health.
Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
Destroy a Zombie that has 4 Attack or more.
Cards you Conjure cost 1 Sun less. When this does damage, Conjure a Legendary card.
When you play another Root, that Root gets +1/+1. Start of turn: Conjure a Root.
Plants here can't be hurt.
x4When played: Conjure a Nut, and its attack becomes 3.
When destroyed: Make 2/2 Half-Bananas next door.
When you play a Trick, this does a Bonus Attack.
When played on Heights: This gets +2/+2.
Double Strike When you draw a card: This gets +1/+1 .
A Plant gets +1/+1 then does a Bonus Attack.
Team-Up When played behind a Plant: This becomes 6/2.
Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
Team-Up - When hurt: Do 4 damage to a Zombie here.
Amphibious - When destroyed: Do 4 damage to a Zombie here.
When played: Add a random Event card to your hand. Plucky Clover gets + Strength equal to that card's cost.
This does a Bonus Attack when you play a Plant here or next door.
When played: Move a Zombie.
When Played: Each Plant in your hand becomes 4/4.
While in your hand: This gets +1/+1 when a Plant gains Strength or Health.
Destroy all Plants and Zombies with 4 Attack or more.
Amphibious - When played: Your Nuts get +2 Health.
Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
Amphibious, Team-Up When played: Fill your Super-Block Meter to full.
All Plants and Zombies attack using their Health instead of their Attack.
The Red Plant-It
Plants here get +5/+5.
When played: Make Lil' Buddies here and next door.
Armored 1 When a Zombie is played, move it here.
When played: This gets +1/+1 for each other Plant and Zombie.
Armored 1 - If your Hero would get hurt, this gets hurt instead.
A Plant does three Bonus Attacks.
Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Potato Mine 4 Team-Up - When destroyed: Do 2 damage to a Zombie here.
- 1 Sting Bean 4 Amphibious, Bullseye
- 1 Wall-Nut 4 Team-Up
- 2 Cactus 4 Bullseye
- 2 Jugger-Nut 4 Armored 1, Bullseye
- 2 Water Chestnut 4 Amphibious, Team-Up
- 3 Health-Nut 4 This attacks using its Health instead of its Attack.
- 3 Pea-Nut 4 Team-Up
- 3 Spineapple 4 When played: Plants with no Strength get +2 Strength.
- 4 Cosmic Nut 4 When played: Conjure a Nut, and its attack becomes 3.
- 1 Holo-Flora 1 Draw two cards.
- 1 Power Pummel 1 Attack for 2 damage in each Ground lane.
- 1 Root Wall 1 A Plant gets +2 Health and can’t be hurt this turn.
- 1 Time to Shine 1 A Plant does a Bonus Attack.