When an Environment is played, this gets +1/+1.
Team-Up When a Zombie hurts this, move that Zombie to the left. If it's a Vimpire, destroy it.
x4Team-Up Start of Turn: You get +1 Sun this turn.
x2When played: This gets +1/+1 if you made at least 6 Sun this turn.
Bullseye When destroyed: Do 1 damage to everything.
x2A plant gets +2 Health. Conjure a Galactic Gardens card.
Team-Up - When destroyed: Do 2 damage to a Zombie here.
x4Destroy a Gravestone.
When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
Armored 1, Bullseye
Move a Plant. Draw a card.
Team-Up Start of turn: You get +1 Sun this turn and this transforms into a Sun-Shroomier.
End of Turn: If there are no Zombies here, make a Sunflower here.
x4Before combat here: Do 2 damage to a Zombie here.
Team-Up Start of Turn: You get +2 Sun.
This gets +2/+2 when a Plant or your Hero is healed.
When played: If you made at least 6 Sun this turn, this gets Strikethrough.
x2When played: If you made at least 6 Sun this turn, draw a card.
x2A Zombie gets -1/-1. If you made at least 6 Sun this turn, it gets -2/-2 instead.
When hurt: This gets +4 Strength.
When played: This gets +2/+2 if there's a Plant with Team-Up here.
When this does damage, heal your Hero for that much.
x3Destroy a Zombie with 3 Strength or less.
When played: Plants with no Strength get +2 Strength.
2nd-Best Taco of All Time
Heal 4. Draw a card.
Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
Destroy a Zombie that has 4 Attack or more.
x4Strikethrough When played: Conjure a Flower, and it gets Strikethrough.
When played: Plants here and next door get +2 Health.
While in an Environment: This gets +1/+1 and Bullseye
Jack O' Lantern
Strikethrough When this hurts the Zombie Hero, it gets +1 Strength.
This attacks using its Health instead of its Attack.
x2Destroy a Zombie on the Ground.
When played: This gets +1 Attack for each Sun you made this turn.
When played: Destroy a Zombie here with 3 Strength or less.
x4When you play another Root, that Root gets +1/+1. Start of turn: Conjure a Root.
Plants here can't be hurt.
x2When played: Conjure a Nut, and its attack becomes 3.
Amphibious - When destroyed: Do 4 damage to a Zombie here.
Metal Petal Sunflower
Start of Turn: You gain +1 Sun this turn.
Team-Up When played behind a Plant: This becomes 6/2.
When a Zombie hurts a Flower, destroy that Zombie.
Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
Team-Up - When hurt: Do 4 damage to a Zombie here.
When a Plant or your Hero is healed, do that much damage to the Zombie Hero.
When a Plant here does damage, heal your Hero that much.
Zombies can't do Bonus Attacks.
All Plants and Zombies attack using their Health instead of their Attack.
Amphibious, Team-Up When played: Fill your Super-Block Meter to full.
Strikethrough Start of turn: Heal your Hero for 1 for each Flower.
Strikethrough When destroyed: Gain an Astrocado Pit.
Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
x2Destroy a Zombie.
Destroy all Plants and Zombies with 4 Attack or more.
Amphibious - When played: Your Nuts get +2 Health.
End of Turn: Destroy all Zombies here and next door.
When played: Destroy a Zombie here with 4 Strength or less. Start of turn: You get +1 Attack this turn.
Armored 1 When a Zombie is played, move it here.
When played: Make Lil' Buddies here and next door.
Destroy all Plants and Zombies on the Ground.
Armored 1 - If your Hero would get hurt, this gets hurt instead.
When Played: Increase your Hero's maximum Health by 10. Heal you Hero for 10.
Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
When played: Make a random Plant in each other lane.
- 1 Morning Glory 2 When played: This gets +1/+1 if you made at least 6 Sun this turn.
- 1 Photosynthesizer 2 A plant gets +2 Health. Conjure a Galactic Gardens card.
- 1 Sunflower 4 Team-Up Start of Turn: You get +1 Sun this turn.
- 1 Wall-Nut 3 Team-Up
- 2 Grave Buster 4 Destroy a Gravestone.
- 2 Sage Sage 2 When played: If you made at least 6 Sun this turn, draw a card.
- 2 Spikeweed Sector 4 Before combat here: Do 2 damage to a Zombie here.
- 2 Water Balloons 2 A Zombie gets -1/-1. If you made at least 6 Sun this turn, it gets -2/-2 instead.
- 3 Cosmic Flower 4 Strikethrough When played: Conjure a Flower, and it gets Strikethrough.
- 3 Whack-a-Zombie 3 Destroy a Zombie with 3 Strength or less.
- 4 Cosmic Nut 2 When played: Conjure a Nut, and its attack becomes 3.
- 4 Lawnmower 2 Destroy a Zombie on the Ground.
- 4 Starch-Lord 4 When you play another Root, that Root gets +1/+1. Start of turn: Conjure a Root.
- 5 Squash 2 Destroy a Zombie.
- 1 Bubble Up 1 Move a Plant. It gets +4 Health.
- 1 Geyser 1 Heal your Hero and all Plants for 4.
- 1 Nut Signal 1 Make a 6 Health Wall-Nut with Team-up. Draw a card.
Your Hero can't be hurt this turn. Draw a Card.