x4When destroyed: Add a random 1-cost Imp to your hand. It gains a Mustache.
When a Plant is played here, this moves to another random lane.
Zombies with 3 Attack or less have Bullseye.
Destroy a Zombie. Then do 4 damage.
Move a Zombie. It gets +1 Strength.
When a Gravestone Zombie is revealed, that Zombie gets +1/+1.
Unlife of the Party
This gets +1/+1 when you play another Zombie.
Ducky Tube Zombie
Amphibious This gets +1/+1 when it hurts the Plant Hero.
Zombies played here are Gravestones. When a Zombie is revealed from a Gravestone here, it gets +1 Attack.
When played: This gets +3 Strength this turn.
Do 2 damage.
Gravestone When hurt: This gets +4 Strength.
Hot Dog Imp
Barrel of Deadbeards
When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
Gravestone When revealed: Do 1 damage.
Start of Turn: All Dancing Zombies get +2 Strength.
This moves to a random lane when a Plant is played here. When this enters a lane: Do 1 damage to all Plants there.
Cards you Conjure cost 1 Brain less. When this hurts the Plant Hero, Conjure a Galactic Gardens card.
Freeze a Plant. Conjure a Mustache.
Toxic Waste Imp
x4Amphibious All Imps are Deadly.
Zombies here get +2 Attack.
Gravestone. When revealed in an Environment: Freeze a Plant.
Gravestone When a Pirate hurts the Plant Hero, that Pirate gets +1/+1.
While in an Environment: The first time each turn this does damage, do 1 damage to each Plant.
When played: If there is a Zombie next door, Conjure a Superpower.
Gravestone When hurt: Do 2 damage to the Plant Hero.
Anti-Hero 2 This moves to a random lane when a Plant is played here.
Laser Base Alpha
Zombies here get Deadly and Strikethrough.
x4Deadly When played: Conjure an Imp, and it gets Deadly.
Do 3 damage. If there is a Zombie in every lane, this does double damage.
When played: Do 1 damage to all other Plants and Zombies
When played: Make a 1/1 Backup Dancer.
x4Gravestone End of Turn: This does 1 damage to itself.
Zombie High Diver
Gravestone When revealed on Heights: This moves to the Water and gets +1/+1.
Gravestone When this hurts the Planet Hero, do 3 damage to a random Plant.
Moon Base Z
Zombies here get Overshoot 3.
Bounce a Plant.
x2When an Imp hurts the Plant Hero, draw a card.
x2Gravestone, Anti-Hero 4
Line Dancing Zombie
Gravestone, Strikethrough When revealed: Move this Zombie.
While in your hand: This gets +2 Strength when a Zombie is destroyed.
Tomb Raiser Zombie
Gravestone When this hurts the Planet Hero, make a random Gravestone in a random lane.
Gravestone When revealed: Bounce another Zombie.
Barrel Roller Zombie
Deadly When destroyed: Make 1/1 Swabbies with Amphibious next door.
Gravestone When revealed: Bounce a Plant.
Gravestone When revealed: Make a Trapper Territory.
When played: All Zombies get +2 Strength.
Amphibious, Strikethrough This Zombie moves to the right when it hurts the Plant Hero.
Overshoot 2 When played: Conjure a Dancing card, and it gets Overshoot 2.
x1When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
Do 2 damage to each Plant.
x2Do 4 damage to a Plant.
Gravestone When revealed: Move this Zombie.
Gravestone All your cards do double damage.
Gargantuar Throwing Imp
When hurt: Make a Smashing Gargantuar in a random lane.
Hippity Hop Gargantuar
When hurt: Make a Mystery Egg in a random lane.
This gets +2/+2 when a Plant or Zombie is frozen. When played: Freeze a Plant.
When hurt: Make a 1/1 Swabbie with Amphibious.
When played: Do 2 damage to the Plant Hero for each Dancing Zombie.
Foot Soldier Zombie
When played on Heights: Do 3 damage.
x1Amphibious, Anti-Hero 3
When played: Each Zombie hides in a Gravestone. Mix them up randomly.
Gravestone When played: Make 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
Zombot Sharktronic Sub
Amphibious When a Plant gets hurt, destroy it. When any Plant is destroyed, this gets +1 Strength.
When hurt: Do 1 damage to each other Plant and Zombie. When destroyed. Do 5 damage to the Plant Hero.
Bounce all Plants on the Ground.
Zombot Plank Walker
Amphibious, Strikethrough - When played: Make two other random Pirates in random lanes.
Make 3 random Gargantuars in random Lanes.
- 1 Imp 4
- 1 Imposter 4 When destroyed: Add a random 1-cost Imp to your hand. It gains a Mustache.
- 1 Loose Cannon 4 Overshoot 2
- 2 Fishy Imp 4 Amphibious
- 2 Hot Dog Imp 4 Strikethrough
- 2 Toxic Waste Imp 4 Amphibious All Imps are Deadly.
- 3 Cosmic Imp 4 Deadly When played: Conjure an Imp, and it gets Deadly.
- 3 Exploding Imp 4 Gravestone End of Turn: This does 1 damage to itself.
- 3 Imp Commander 2 When an Imp hurts the Plant Hero, draw a card.
- 3 Stealthy Imp 2 Gravestone, Anti-Hero 4
- 4 Cakesplosion 2 Do 4 damage to a Plant.
- 4 Stupid Cupid 1 When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
- 5 Walrus Rider 1 Amphibious, Anti-Hero 3
- 1 Brute Strength 1 A Zombie gets +3 Strength.
- 1 In-Crypted 1 A Zombie hides in a Gravestone. Draw a card.
Zombies get Deadly. Draw a card.
- 1 Triple Threat 1 Make two 2/1 Impfinity Clones with Amphibious in random lanes.