Admiral Navy Bean
Amphibious, Team-Up - When you play another Bean, do 2 damage to the Zombie Hero.
This gets +2/+2 when a Zombie is frozen.
x3Team-Up - When destroyed: Do 2 damage to a Zombie here.
Amphibious You can tap Gravestones to see which Zombies are hiding in them.
Team-Up When a Zombie hurts this, move that Zombie to the left. If it's a Vimpire, destroy it.
Bullseye When destroyed: Do 1 damage to everything.
A plant gets +2 Health. Conjure a Galactic Gardens card.
Freeze a Zombie.
When this hurts the Zombie Hero, steal a section from their Super-Block Meter.
When this hurts a Zombie, Freeze that Zombie.
x1Amphibious, Splash Damage 1
When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
x2Armored 1, Bullseye
Sow Magic Beans
Shuffle four Magic Beanstalks into your deck. Draw a card.
x3Destroy a Gravestone.
Planet of the Grapes
When a Plant here hurts the Zombie Hero, draw a card.
Amphibious, Team-Up This gets +1/+1 when you play a Plant here.
Team-Up When played: Conjure a Bean, and it gets Team-Up.
Before combat here: Do 2 damage to a Zombie here.
Move a Plant. Draw a card.
Bounce a Zombie.
x2When played: Plants with no Strength get +2 Strength.
x1When hurt: This gets +4 Strength.
Amphibious When this hurts the Zombie Hero, Conjure a Corn, Squash, or Bean.
When played: Plants here and next door get +2 Health.
When played: Freeze a Zombie.
When played: Freeze all Gravestones.
Bog of Enlightenment
Amphibious Plants here get +2 Attack. Non-Amphibious Zombies here get -2 Attack.
When played: Bounce another Plant.
While in an Environment: This gets +1/+1 and Bullseye
This attacks using its Health instead of its Attack.
x1When a Zombie Trick is played, do 2 damage to the Zombie Hero.
x1Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
x2Destroy a Zombie that has 4 Attack or more.
x2Team-Up When played behind a Plant: This becomes 6/2.
When you play another Root, that Root gets +1/+1. Start of turn: Conjure a Root.
Amphibious When played in an Environment: Bounce a Zombie.
Team-Up - When hurt: Do 4 damage to a Zombie here.
x1Amphibious - When destroyed: Do 4 damage to a Zombie here.
Amphibious, Team-Up When Played: All Amphibious Plants get +1/+1.
When a Zombie becomes frozen, destroy that Zombie.
Plants here can't be hurt.
When played: Conjure a Nut, and its attack becomes 3.
Splash Damage 3
This gets +1/+1 when you play another Bean. When played: Add two 1/1 Weenie Beanies to your hand.
x2Amiphibious Start of turn: Make another Snake Grass in the lane to the right.
x2Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
When played: Bounce a Zombie.
Attacks here and next door.
Destroy all Plants and Zombies with 4 Attack or more.
x1Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
x2Amphibious - When played: Your Nuts get +2 Health.
Amphibious When played: Freeze Zombies next door.
Amphibious, Team-Up When played: Fill your Super-Block Meter to full.
All Plants and Zombies attack using their Health instead of their Attack.
Splash Damage 3
This attacks in all five lanes.
Amphibious. When played: The Zombie Hero loses their Brains.
Splash Damage 4 When this hurts a Zombie, Freeze that Zombie.
When played: Make Lil' Buddies here and next door.
Armored 1 When a Zombie is played, move it here.
When Played: Make a Sappy Place Environment.
Armored 1 - If your Hero would get hurt, this gets hurt instead.
Dark Matter Dragonfruit
Amphibious, Splash Damage 6 Zombie Tricks cost 6 Brains more.
The Great Zucchini
x1Amphibious - When played: Transform all Zombies into 1/1 Zombies.
x1Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Potato Mine 3 Team-Up - When destroyed: Do 2 damage to a Zombie here.
- 1 Shellery 3 Team-Up
- 1 Wall-Nut 2 Team-Up
- 2 Grave Buster 3 Destroy a Gravestone.
- 2 Jugger-Nut 2 Armored 1, Bullseye
- 2 Lightning Reed 1 Amphibious, Splash Damage 1
- 2 Water Chestnut 1 Amphibious, Team-Up
- 3 Cattail 2 Amphibious
- 3 Hibernating Beary 1 When hurt: This gets +4 Strength.
- 3 Pea-Nut 2 Team-Up
- 3 Pear Cub 1 Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
- 3 Shamrocket 2 Destroy a Zombie that has 4 Attack or more.
- 3 Spineapple 2 When played: Plants with no Strength get +2 Strength.
- 3 Sportacus 1 When a Zombie Trick is played, do 2 damage to the Zombie Hero.
- 4 Carrotillery 2 Team-Up
- 4 Guacodile 1 Amphibious - When destroyed: Do 4 damage to a Zombie here.
- 4 Mirror-Nut 2 Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
- 4 Red Stinger 2 Team-Up When played behind a Plant: This becomes 6/2.
- 4 Snake Grass 2 Amiphibious Start of turn: Make another Snake Grass in the lane to the right.
- 5 Smackadamia 2 Amphibious - When played: Your Nuts get +2 Health.
- 5 Tough Beets 1 Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
- 9 The Great Zucchini 1 Amphibious - When played: Transform all Zombies into 1/1 Zombies.
- 9 Wall-Nut Bowling 1 Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Nut Signal 1 Make a 6 Health Wall-Nut with Team-up. Draw a card.
Plants cannot be hurt this turn.
- 1 Root Wall 1 A Plant gets +2 Health and can’t be hurt this turn.
- 1 Transmogrify 1 Transform a Zombie into a random Zombie that costs 1 Brain.