When played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck.
Start of Tricks: This gets +1/+1 if there's a Zombie next door.
When played on Heights: This gets +1/+1.
Cardboard Robot Zombie
Plants here get -1 Attack. When a Plant is played, move it here.
Escape through Time
A Zombie can't be hurt this turn. Conjure a History card.
When you play a Science card, this transforms into a Zombie that costs 3 Brains.
Armored 1 If your Hero would get hurt, this gets hurt instead.
x2This gets +1/+1 when a Plant enters this lane.
x2All Zombies gets +2 Health.
x2Destroy a Plant with 2 Strength or less.
x2You may play a Zombie when it's time for Tricks this turn. Draw a card.
This gets +1/+1 when you play a Trick.
When played: Each player draws two cards.
Gravestone When revealed: Move a Plant.
x2Zombies cost 1 Brain less.
x2Move a Plant. Draw a card.
When destroyed: Add a Leftovers to your hand.
x1Gargantuars cost 2 Brains less.
Cell Phone Zombie
When played: Draw a card.
You get +1 Brain for the rest of the game.
Lurch for Lunch
A Zombie does a Bonus Attack.
Bullseye When played: Conjure a Science card, and it gets Bullseye.
When you play a Zombie here, you get +3 Brains this turn.
Gravestone, Bullseye You can play Zombies when it's time for Tricks.
Start of turn: Transform the Zombie here into a random Zombie that costs 1 Brain more.
Zombies here get +3 Health.
Beam Me Up
x2Make a 2/3 Space Cadet Zombie.
Zombot Drone Engineer
x1Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
x2Destroy each Plant with 2 Strength or less.
Start of turn: All Sports Zombies get +1/+1.
x2Gravestone When revealed: A Plant gets -2 Strength.
Gravestone When this does damage, draw a card.
x1Draw two cards.
x1Gravestone Start of Zombie Tricks: You get +2 Brains this turn.
Trash Can Zombie
x1Gravestone When revealed: This can't be hurt this turn.
x2Destroy a Plant that has 4 Strength or more.
Trick or Treater
When you play your first Trick each turn, Conjure a Treat.
All Zombies get +1/+1 and Frenzy. Shuffle three Going Viral cards into your deck. Draw a card.
Cosmic Sports Star
When played: Conjure a Sports card, and it costs 2 Brains less.
When played in an Environment: Destroy a Plant with 2 Attack or less.
When played on Heights or an Environment: This gets +2/+2
Bullseye Each player draws an extra card each turn.
x2Gravestone When revealed: A Zombie does a Bonus Attack.
x2When played: You get +3 Brains this turn.
Conjure an Imp, a Zombie, and a Gargantuar.
Bonus Track Buckethead
x1Armored 1 Plants can't do Bonus Attacks.
When played: All Sports Zombies can't be hurt this turn.
End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
Gravestone When you play your first Trick each turn, Conjure a Trick.
Bullseye When played on Heights: This gets +2/+2.
When you play an Environment, this does a Bonus Attack
x2When played: Heal 4.
When played: For the rest of the game, all Zombies get +1/+1.
When played: Each Science Zombie does a Bonus Attack.
When destroyed: Make a random Zombie here.
Bullseye When this hurts the Plant Hero, empty their Block Meter.
x2All Zombies get +2/+2.
Armored 1, Frenzy
Screen Door Zombie
Gravestone When revealed: This can't be hurt this turn.
Zombot Battlecruiser 5000
Gravestone When revealed: Zombies can't be hurt this turn.
Make a 6/5 Copter Commando Imp.
All Gargantuars have Bullseye.
x1Your Hero's Health can't go below 1.
When played: All Zombies get +1/+1 and Frenzy.
When played: The Plant Hero loses 2 Sun this turn.
Armored 1 Plant Tricks cost 2 Sun more.
x1Frenzy When played: This gets +1 Health for each Health your Hero has.
x2Gravestone When revealed: Move a Plant.
Knight of the Living Dead
While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
- 1 Arm Wrestler 2 This gets +1/+1 when a Plant enters this lane.
- 1 Camel Crossing 2 All Zombies gets +2 Health.
- 1 Rolling Stone 2 Destroy a Plant with 2 Strength or less.
- 1 Teleport 2 You may play a Zombie when it's time for Tricks this turn. Draw a card.
- 2 Beam Me Up 2 Make a 2/3 Space Cadet Zombie.
- 2 Flag Zombie 2 Zombies cost 1 Brain less.
- 2 Gargologist 1 Gargantuars cost 2 Brains less.
- 2 Pool Shark 2 Bullseye
- 2 Terrify 2 Move a Plant. Draw a card.
- 2 Zombot Drone Engineer 1 Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
- 3 Brain Vendor 2 When played: You get +3 Brains this turn.
- 3 Electrician 2 Gravestone When revealed: A Zombie does a Bonus Attack.
- 3 Fun-Dead Raiser 1 Draw two cards.
- 3 Gentleman Zombie 1 Gravestone Start of Zombie Tricks: You get +2 Brains this turn.
- 3 Landscaper 2 Gravestone When revealed: A Plant gets -2 Strength.
- 3 Rocket Science 2 Destroy a Plant that has 4 Strength or more.
- 3 Trash Can Zombie 1 Gravestone When revealed: This can't be hurt this turn.
- 3 Weed Spray 2 Destroy each Plant with 2 Strength or less.
- 4 Bonus Track Buckethead 1 Armored 1 Plants can't do Bonus Attacks.
- 4 Medic 2 When played: Heal 4.
- 5 Monster Mash 2 All Zombies get +2/+2.
- 6 Undying Pharaoh 1 Your Hero's Health can't go below 1.
- 7 Rodeo Gargantuar 2 Gravestone When revealed: Move a Plant.
- 7 Wannabe Hero 1 Frenzy When played: This gets +1 Health for each Health your Hero has.
- 1 Cut Down to Size 1 Destroy a Plant that has 5 Strength or more.
- 1 Heroic Health 1 Heal your Hero for 6.
- 1 Rock Wall 1 A Zombie gets +5 Health.
- 1 Shrink Ray 1 A Plant gets -3. Draw a card.