When you play a Science card, this transforms into a Zombie that costs 3 Brains.
When a Gravestone Zombie is revealed, that Zombie gets +1/+1.
You may play a Zombie when it's time for Tricks this turn. Draw a card.
This gets +1/+1 when you play a Trick.
When played on Heights: This gets +1/+1.
When destroyed: Add a random 1-cost Imp to your hand. It gains a Mustache.
x2Move a Zombie. It gets +1 Strength.
Zombies played here are Gravestones. When a Zombie is revealed from a Gravestone here, it gets +1 Attack.
Ducky Tube Zombie
Amphibious This gets +1/+1 when it hurts the Plant Hero.
When played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck.
When a Plant is played here, this moves to another random lane.
Cardboard Robot Zombie
When played: Each player draws two cards.
Hot Dog Imp
Beam Me Up
Make a 2/3 Space Cadet Zombie.
Cell Phone Zombie
When played: Draw a card.
Lurch for Lunch
x3A Zombie does a Bonus Attack.
Zombot Drone Engineer
Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
This moves to a random lane when a Plant is played here. When this enters a lane: Do 1 damage to all Plants there.
Bullseye When played: Conjure a Science card, and it gets Bullseye.
Toxic Waste Imp
x2Amphibious All Imps are Deadly.
Gravestone. When revealed in an Environment: Freeze a Plant.
You get +1 Brain for the rest of the game.
When you play a Zombie here, you get +3 Brains this turn.
Gravestone, Bullseye You can play Zombies when it's time for Tricks.
Start of turn: Transform the Zombie here into a random Zombie that costs 1 Brain more.
Gravestone When a Pirate hurts the Plant Hero, that Pirate gets +1/+1.
Cards you Conjure cost 1 Brain less. When this hurts the Plant Hero, Conjure a Galactic Gardens card.
Freeze a Plant. Conjure a Mustache.
Gravestone When this does damage, draw a card.
x1Gravestone Start of Zombie Tricks: You get +2 Brains this turn.
x2Draw two cards.
x3Gravestone, Anti-Hero 4
When played: You get +3 Brains this turn.
x2Destroy a Plant that has 4 Strength or more.
x3When an Imp hurts the Plant Hero, draw a card.
Line Dancing Zombie
Gravestone, Strikethrough When revealed: Move this Zombie.
Gravestone When revealed: A Zombie does a Bonus Attack.
Trick or Treater
When you play your first Trick each turn, Conjure a Treat.
Zombie High Diver
Gravestone When revealed on Heights: This moves to the Water and gets +1/+1.
When played on Heights or an Environment: This gets +2/+2
Bullseye Each player draws an extra card each turn.
Deadly When played: Conjure an Imp, and it gets Deadly.
Laser Base Alpha
Zombies here get Deadly and Strikethrough.
Anti-Hero 2 This moves to a random lane when a Plant is played here.
Bounce a Plant.
Tomb Raiser Zombie
Gravestone When this hurts the Planet Hero, make a random Gravestone in a random lane.
Gravestone When revealed: Bounce another Zombie.
Barrel Roller Zombie
Deadly When destroyed: Make 1/1 Swabbies with Amphibious next door.
Gravestone When revealed: Make a Trapper Territory.
Bullseye When played on Heights: This gets +2/+2.
Amphibious, Strikethrough This Zombie moves to the right when it hurts the Plant Hero.
Conjure an Imp, a Zombie, and a Gargantuar.
When you play an Environment, this does a Bonus Attack
x1Gravestone When you play your first Trick each turn, Conjure a Trick.
Gravestone When revealed: Bounce a Plant.
Bullseye When this hurts the Plant Hero, empty their Block Meter.
When played: Each Science Zombie does a Bonus Attack.
When destroyed: Make a random Zombie here.
This gets +2/+2 when a Plant or Zombie is frozen. When played: Freeze a Plant.
Gravestone When revealed: Move this Zombie.
When played: Each Zombie hides in a Gravestone. Mix them up randomly.
x3Amphibious, Anti-Hero 3
x1Make a 6/5 Copter Commando Imp.
All Gargantuars have Bullseye.
Zombot Sharktronic Sub
Amphibious When a Plant gets hurt, destroy it. When any Plant is destroyed, this gets +1 Strength.
x1Bounce all Plants on the Ground.
Zombot Plank Walker
Amphibious, Strikethrough - When played: Make two other random Pirates in random lanes.
While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
- 1 Imp 4
- 1 Mini-Ninja 4 Anti-Hero 3
- 1 Smoke Bomb 2 Move a Zombie. It gets +1 Strength.
- 2 Fishy Imp 4 Amphibious
- 2 Hot Dog Imp 3 Strikethrough
- 2 Lurch for Lunch 3 A Zombie does a Bonus Attack.
- 2 Toxic Waste Imp 2 Amphibious All Imps are Deadly.
- 3 Fun-Dead Raiser 2 Draw two cards.
- 3 Gentleman Zombie 1 Gravestone Start of Zombie Tricks: You get +2 Brains this turn.
- 3 Imp Commander 3 When an Imp hurts the Plant Hero, draw a card.
- 3 Rocket Science 2 Destroy a Plant that has 4 Strength or more.
- 3 Smelly Zombie 1 Gravestone, Deadly
- 3 Stealthy Imp 3 Gravestone, Anti-Hero 4
- 4 Mad Chemist 1 Gravestone When you play your first Trick each turn, Conjure a Trick.
- 5 Walrus Rider 3 Amphibious, Anti-Hero 3
- 6 Hail-a-Copter 1 Make a 6/5 Copter Commando Imp.
- 7 Zombot Stomp 1 Bounce all Plants on the Ground.
- 1 Carried Away 1 Move a Zombie. Then it does a Bonus Attack.
- 1 Cut Down to Size 1 Destroy a Plant that has 5 Strength or more.
Zombies get Deadly. Draw a card.
- 1 Telepathy 1 Draw two cards.