When played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck.
x2Destroy a Plant with 2 Strength or less.
When played on Heights: This gets +1/+1.
This gets +1/+1 when you play a Trick.
x4You may play a Zombie when it's time for Tricks this turn. Draw a card.
Cardboard Robot Zombie
All Zombies gets +2 Health.
This gets +1/+1 when a Plant enters this lane.
Lurch for Lunch
A Zombie does a Bonus Attack.
Zombot Drone Engineer
Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
Beam Me Up
x3Make a 2/3 Space Cadet Zombie.
Move a Plant. Draw a card.
Gravestone When revealed: Move a Plant.
Zombies cost 1 Brain less.
Cell Phone Zombie
When played: Draw a card.
When played: Each player draws two cards.
x4Gargantuars cost 2 Brains less.
When destroyed: Add a Leftovers to your hand.
Start of turn: All Sports Zombies get +1/+1.
x2Destroy a Plant that has 4 Strength or more.
Gravestone Start of Zombie Tricks: You get +2 Brains this turn.
x4Gravestone When revealed: A Zombie does a Bonus Attack.
Trash Can Zombie
Gravestone When revealed: This can't be hurt this turn.
Gravestone When this does damage, draw a card.
Trick or Treater
When you play your first Trick each turn, Conjure a Treat.
Draw two cards.
x4Gravestone When revealed: A Plant gets -2 Strength.
When played: You get +3 Brains this turn.
x2Destroy each Plant with 2 Strength or less.
When played: All Sports Zombies can't be hurt this turn.
Gravestone When you play your first Trick each turn, Conjure a Trick.
Bonus Track Buckethead
x2Armored 1 Plants can't do Bonus Attacks.
Bullseye When played on Heights: This gets +2/+2.
x3When played: Heal 4.
End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
Bullseye When this hurts the Plant Hero, empty their Block Meter.
When played: Each Science Zombie does a Bonus Attack.
Armored 1, Frenzy
All Zombies get +2/+2.
x3Armored 1 Plant Tricks cost 2 Sun more.
Make a 6/5 Copter Commando Imp.
When destroyed: Make a random Zombie here.
When played: The Plant Hero loses 2 Sun this turn.
x3All Gargantuars have Bullseye.
Your Hero's Health can't go below 1.
x1When played: All Zombies get +1/+1 and Frenzy.
x2Gravestone When revealed: Move a Plant.
x1Frenzy When played: This gets +1 Health for each Health your Hero has.
Knight of the Living Dead
While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
- 1 Rolling Stone 2 Destroy a Plant with 2 Strength or less.
- 1 Teleport 4 You may play a Zombie when it's time for Tricks this turn. Draw a card.
- 2 Beam Me Up 3 Make a 2/3 Space Cadet Zombie.
- 2 Gargologist 4 Gargantuars cost 2 Brains less.
- 3 Electrician 4 Gravestone When revealed: A Zombie does a Bonus Attack.
- 3 Landscaper 4 Gravestone When revealed: A Plant gets -2 Strength.
- 3 Rocket Science 2 Destroy a Plant that has 4 Strength or more.
- 3 Weed Spray 2 Destroy each Plant with 2 Strength or less.
- 4 Bonus Track Buckethead 2 Armored 1 Plants can't do Bonus Attacks.
- 4 Medic 3 When played: Heal 4.
- 6 Coffee Zombie 1 When played: All Zombies get +1/+1 and Frenzy.
- 6 Defensive End 3 Armored 1 Plant Tricks cost 2 Sun more.
- 6 Wizard Gargantuar 3 All Gargantuars have Bullseye.
- 7 Rodeo Gargantuar 2 Gravestone When revealed: Move a Plant.
- 7 Wannabe Hero 1 Frenzy When played: This gets +1 Health for each Health your Hero has.
- 1 Cut Down to Size 1 Destroy a Plant that has 5 Strength or more.
- 1 Heroic Health 1 Heal your Hero for 6.
- 1 Rock Wall 1 A Zombie gets +5 Health.
- 1 Shrink Ray 1 A Plant gets -3. Draw a card.