All Zombies gets +2 Health.
x3Do 2 damage.
When played: This gets +3 Strength this turn.
Unlife of the Party
This gets +1/+1 when you play another Zombie.
x3Destroy a Plant with 2 Strength or less.
This gets +1/+1 when a Plant enters this lane.
Move a Plant. Draw a card.
When destroyed: Add a Leftovers to your hand.
Gravestone When revealed: Do 1 damage.
Barrel of Deadbeards
x3When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
Gravestone When hurt: This gets +4 Strength.
Start of Turn: All Dancing Zombies get +2 Strength.
x4Gargantuars cost 2 Brains less.
Gravestone When revealed: Move a Plant.
x4Zombies cost 1 Brain less.
Trash Can Zombie
Gravestone When revealed: This can't be hurt this turn.
While in your hand: This gets +2 Strength when a Zombie is destroyed.
x2Destroy each Plant with 2 Strength or less.
Start of turn: All Sports Zombies get +1/+1.
Gravestone When revealed: A Plant gets -2 Strength.
When played: Make a 1/1 Backup Dancer.
Gravestone End of Turn: This does 1 damage to itself.
Gravestone When this hurts the Planet Hero, do 3 damage to a random Plant.
Gravestone When hurt: Do 2 damage to the Plant Hero.
x3When played: Do 1 damage to all other Plants and Zombies
Do 3 damage. If there is a Zombie in every lane, this does double damage.
Bonus Track Buckethead
Armored 1 Plants can't do Bonus Attacks.
x1When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
When played: All Sports Zombies can't be hurt this turn.
x3When played: Heal 4.
End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
x2Do 2 damage to each Plant.
Do 4 damage to a Plant.
When played: All Zombies get +2 Strength.
When played: Do 2 damage to the Plant Hero for each Dancing Zombie.
Armored 1, Frenzy
x2When hurt: Make a 1/1 Swabbie with Amphibious.
Gargantuar Throwing Imp
When hurt: Make a Smashing Gargantuar in a random lane.
All Zombies get +2/+2.
Hippity Hop Gargantuar
When hurt: Make a Mystery Egg in a random lane.
Foot Soldier Zombie
When played on Heights: Do 3 damage.
x1Your Hero's Health can't go below 1.
When played: The Plant Hero loses 2 Sun this turn.
x3Armored 1 Plant Tricks cost 2 Sun more.
When played: Make 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
When played: All Zombies get +1/+1 and Frenzy.
x3Frenzy When played: This gets +1 Health for each Health your Hero has.
Knight of the Living Dead
x1Gravestone When revealed: Move a Plant.
x2Make 3 random Gargantuars in random Lanes.
- 1 Bungee Plumber 3 Do 2 damage.
- 1 Rolling Stone 3 Destroy a Plant with 2 Strength or less.
- 2 Barrel of Deadbeards 3 When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
- 2 Flag Zombie 4 Zombies cost 1 Brain less.
- 2 Gargologist 4 Gargantuars cost 2 Brains less.
- 3 Fireworks Zombie 3 When played: Do 1 damage to all other Plants and Zombies
- 3 Weed Spray 2 Destroy each Plant with 2 Strength or less.
- 4 Medic 3 When played: Heal 4.
- 4 Stupid Cupid 1 When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
- 4 The Chickening 2 Do 2 damage to each Plant.
- 5 Imp-Throwing Gargantuar 2 When hurt: Make a 1/1 Swabbie with Amphibious.
- 6 Defensive End 3 Armored 1 Plant Tricks cost 2 Sun more.
- 6 Undying Pharaoh 1 Your Hero's Health can't go below 1.
- 7 Rodeo Gargantuar 1 Gravestone When revealed: Move a Plant.
- 7 Wannabe Hero 3 Frenzy When played: This gets +1 Health for each Health your Hero has.
- 12 Gargantuars' Feast 2 Make 3 random Gargantuars in random Lanes.
- 1 Brute Strength 1 A Zombie gets +3 Strength.
- 1 Dance Off 1 Make two 1/1 Backup Dancers in random lanes.
- 1 Missile Madness 1 Attack for 2 damage in three random lanes.
- 1 Rock Wall 1 A Zombie gets +5 Health.