All Zombies gets +2 Health.
x2Do 2 damage.
When played: This gets +3 Strength this turn.
Unlife of the Party
This gets +1/+1 when you play another Zombie.
x4Destroy a Plant with 2 Strength or less.
This gets +1/+1 when a Plant enters this lane.
Move a Plant. Draw a card.
When destroyed: Add a Leftovers to your hand.
Gravestone When revealed: Do 1 damage.
Barrel of Deadbeards
When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
Gravestone When hurt: This gets +4 Strength.
Start of Turn: All Dancing Zombies get +2 Strength.
Gargantuars cost 2 Brains less.
Gravestone When revealed: Move a Plant.
Zombies cost 1 Brain less.
Trash Can Zombie
Gravestone When revealed: This can't be hurt this turn.
While in your hand: This gets +2 Strength when a Zombie is destroyed.
x4Destroy each Plant with 2 Strength or less.
Start of turn: All Sports Zombies get +1/+1.
x4Gravestone When revealed: A Plant gets -2 Strength.
When played: Make a 1/1 Backup Dancer.
x2Gravestone End of Turn: This does 1 damage to itself.
Gravestone When this hurts the Planet Hero, do 3 damage to a random Plant.
Gravestone When hurt: Do 2 damage to the Plant Hero.
When played: Do 1 damage to all other Plants and Zombies
x2Do 3 damage. If there is a Zombie in every lane, this does double damage.
Bonus Track Buckethead
x4Armored 1 Plants can't do Bonus Attacks.
x4When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
When played: All Sports Zombies can't be hurt this turn.
x4When played: Heal 4.
End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
Do 2 damage to each Plant.
Do 4 damage to a Plant.
When played: All Zombies get +2 Strength.
When played: Do 2 damage to the Plant Hero for each Dancing Zombie.
Armored 1, Frenzy
When hurt: Make a 1/1 Swabbie with Amphibious.
Gargantuar Throwing Imp
When hurt: Make a Smashing Gargantuar in a random lane.
All Zombies get +2/+2.
Hippity Hop Gargantuar
When hurt: Make a Mystery Egg in a random lane.
Foot Soldier Zombie
When played on Heights: Do 3 damage.
Your Hero's Health can't go below 1.
When played: The Plant Hero loses 2 Sun this turn.
x4Armored 1 Plant Tricks cost 2 Sun more.
When played: Make 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
When played: All Zombies get +1/+1 and Frenzy.
Frenzy When played: This gets +1 Health for each Health your Hero has.
Knight of the Living Dead
x4Gravestone When revealed: Move a Plant.
x2Make 3 random Gargantuars in random Lanes.
- 1 Bungee Plumber 2 Do 2 damage.
- 1 Rolling Stone 4 Destroy a Plant with 2 Strength or less.
- 3 Exploding Imp 2 Gravestone End of Turn: This does 1 damage to itself.
- 3 Landscaper 4 Gravestone When revealed: A Plant gets -2 Strength.
- 3 Weed Spray 4 Destroy each Plant with 2 Strength or less.
- 3 Zombot's Wrath 2 Do 3 damage. If there is a Zombie in every lane, this does double damage.
- 4 Bonus Track Buckethead 4 Armored 1 Plants can't do Bonus Attacks.
- 4 Medic 4 When played: Heal 4.
- 4 Stupid Cupid 4 When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
- 6 Defensive End 4 Armored 1 Plant Tricks cost 2 Sun more.
- 7 Rodeo Gargantuar 4 Gravestone When revealed: Move a Plant.
- 12 Gargantuars' Feast 2 Make 3 random Gargantuars in random Lanes.
- 1 Brute Strength 1 A Zombie gets +3 Strength.
- 1 Dance Off 1 Make two 1/1 Backup Dancers in random lanes.
- 1 Missile Madness 1 Attack for 2 damage in three random lanes.
- 1 Rock Wall 1 A Zombie gets +5 Health.