x3All Zombies gets +2 Health.
x3Destroy a Plant with 2 Strength or less.
x3This gets +1/+1 when a Plant enters this lane.
A Zombie gets +1/+1.
A Plant gets -1/-1. Heal your Hero for 2.
When a Plant is played, this Zombie moves there.
This gets +3 Attack this turn when you play another Pet.
x3Gravestone When revealed: Move a Plant.
Gravestone When revealed: Destroy one of their Nuts or Berries.
When you play another Pet, all Pets get +1 Attack.
Gargantuars cost 2 Brains less.
Move a Plant. Draw a card.
x2Zombies cost 1 Brain less.
Gravestone When revealed: A Plant gets -1/-1.
Energy Drink Zombie
Frenzy Start of Tricks: This gets +1/+1 and moves to a random lane.
When destroyed: Add a Leftovers to your hand.
x3Destroy each Plant with 2 Strength or less.
Start of turn: All Sports Zombies get +1/+1.
When played: Add a Yeti Lunchbox to your hand. End of turn: Bounce this Yeti.
x3Frenzy This gets +2/+2 when it destroys a Plant.
x3A Zombie gets +3/+3.
Gravestone When revealed: A Zombie gets +2/+2.
x2Gravestone When revealed: A Plant gets -2 Strength.
Trash Can Zombie
x2Gravestone When revealed: This can't be hurt this turn.
Bonus Track Buckethead
Armored 1 Plants can't do Bonus Attacks.
This heals to full and gets +2 Health when it destroys a Plant.
When hurt: Bounce this Kangaroo.
Destroy a random Plant.
x2End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
When played: Heal 4.
When played: All Sports Zombies can't be hurt this turn.
All Gargantuars have Frenzy.
Armored 1, Frenzy
All Zombies get +2/+2.
x2Destroy a Plant.
When played: All Zombies get +1/+1 and Frenzy.
x2A Zombie gets +5/+5 and Frenzy.
x1Your Hero's Health can't go below 1.
Deep Sea Gargantuar
When played: The Plant Hero loses 2 Sun this turn.
Armored 1 Plant Tricks cost 2 Sun more.
Gravestone When revealed: Move a Plant.
Knight of the Living Dead
x2When this does damage, heal your Hero for that much.
Frenzy When played: This gets +1 Health for each Health your Hero has.
Aphibious, Frenzy, Afterlife
When played: Destroy all Plants.
- 1 Arm Wrestler 3 This gets +1/+1 when a Plant enters this lane.
- 1 Camel Crossing 3 All Zombies gets +2 Health.
- 1 Rolling Stone 3 Destroy a Plant with 2 Strength or less.
- 1 Snorkel Zombie 2 Amphibious
- 2 Flag Zombie 2 Zombies cost 1 Brain less.
- 2 Sumo Wrestler 3 Gravestone When revealed: Move a Plant.
- 3 Dolphin Rider 2 Amphibious
- 3 Landscaper 2 Gravestone When revealed: A Plant gets -2 Strength.
- 3 Trash Can Zombie 2 Gravestone When revealed: This can't be hurt this turn.
- 3 Vimpire 3 Frenzy This gets +2/+2 when it destroys a Plant.
- 3 Vitamin Z 3 A Zombie gets +3/+3.
- 3 Weed Spray 3 Destroy each Plant with 2 Strength or less.
- 4 Zombie King 2 End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
- 5 Locust Swarm 2 Destroy a Plant.
- 6 Maniacal Laugh 2 A Zombie gets +5/+5 and Frenzy.
- 6 Undying Pharaoh 1 Your Hero's Health can't go below 1.
- 7 Nurse Gargantuar 2 When this does damage, heal your Hero for that much.
- 1 Galvanize 1 A Zombie gets +2/+2.
- 1 Heroic Health 1 Heal your Hero for 6.
- 1 Possessed 1 A Zombie gets +2 Health and Frenzy.
- 1 Slammin' Smackdown 1 Destroy a Plant with 4 Strength or less.