While in your hand: At end of turn, this transforms into a random Plant with +1/+1. It keeps this ability.
This gets +1 Attack when another Berry does damage. When played: Add a random Berry to your hand.
Team-Up When a Zombie hurts this, move that Zombie to the left. If it's a Vimpire, destroy it.
x3Team-Up - When destroyed: Do 2 damage to a Zombie here.
Bullseye When you play another Plant, do 1 damage to the Zombie Hero.
A plant gets +2 Health. Conjure a Galactic Gardens card.
Do 2 damage to a Zombie.
x4When this does damage, it gets +1 Attack.
Shroom for Two
Make a 1/1 Puff-Shroom with Team-Up here.
Bullseye When destroyed: Do 1 damage to everything.
x2When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
x1At the start of next turn: This transforms into a random Plant that costs 6 Sun or less.
Armored 1, Bullseye
x4Destroy a Gravestone.
Before combat here: Do 2 damage to a Zombie here.
When played: All Mushrooms get +1/+1.
x4Do 3 damage.
x2Move a Plant. Draw a card.
Start of turn: Gain a Banana Bomb
When played: This moves to another random lane.
When played: Plants with no Strength get +2 Strength.
x4When hurt: This gets +4 Strength.
When played: This gets +2 Attack for each other Plant.
When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.
All Plants get +2 Attack.
x3When played: Plants here and next door get +2 Health.
x2Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
Destroy a Zombie that has 4 Attack or more.
This attacks using its Health instead of its Attack.
While in an Environment: This gets +1/+1 and Bullseye
While in an Environment: This gets +3 Attack.
When played: Conjure a Mushroom, it gets +2 Attack.
When you play a Plant here, make a 1/1 Puff-Shroom with Team-Up in another random lane.
Amphibious - When destroyed: Do 4 damage to a Zombie here.
When you play a Plant here, make a copy of that Plant with Team-Up here.
When played: Each other Plant transforms into a random Plant that costs 1 Sun more.
When played: Do 1 damage to each Zombie.
When another Berry does damage, do 2 extra damage.
When played: Transform all Plants into 3/3 Pineclones.
Plants here can't be hurt.
When you play another Root, that Root gets +1/+1. Start of turn: Conjure a Root.
Team-Up - When hurt: Do 4 damage to a Zombie here.
When played: Conjure a Nut, and its attack becomes 3.
Team-Up When played behind a Plant: This becomes 6/2.
x2Transform a Plant into a random Plant. Draw a card.
When played: Do 1 damage to the Zombie Hero for each Plant.
Team-Up - When your Nuts gets hurt, do 2 damage to the Zombie Hero.
Pair of Pears
When played: Make a 2/2 Pear Pal with Team-Up here.
x1Do 5 Damage to a Zombie.
When played: Do 2 Damage.
Do 2 damage to each Zombie here and next door. If played on the Ground, make Hot Lava here.
Amphibious - When played: Your Nuts get +2 Health.
Destroy all Plants and Zombies with 4 Attack or more.
After combat here: Do 6 damage to a random Zombie or the Zombie Hero.
Amphibious, Team-Up When played: Fill your Super-Block Meter to full.
All Plants and Zombies attack using their Health instead of their Attack.
Armored 1 - When played: This gets +1 Health for each Plant and Zombie.
Do 4 damage to each Zombie here and next door.
Dandy Lion King
When played: Damage the Zombie Hero for half their Health.
When played: Make Lil' Buddies here and next door.
Armored 1 When a Zombie is played, move it here.
Grapes of Wrath
When destroyed: Do 6 damage to the Zombie Hero.
x2Armored 1 - If your Hero would get hurt, this gets hurt instead.
x2When played: Do 4 damage to each Zombie.
x1Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Blooming Heart 4 When this does damage, it gets +1 Attack.
- 1 Potato Mine 3 Team-Up - When destroyed: Do 2 damage to a Zombie here.
- 2 Berry Blast 4 Do 3 damage.
- 2 Gardening Gloves 2 Move a Plant. Draw a card.
- 2 Grave Buster 4 Destroy a Gravestone.
- 2 Hot Date 2 When played: Move a Zombie to this lane. When destroyed: Do 3 damage to a Zombie here.
- 2 Seedling 1 At the start of next turn: This transforms into a random Plant that costs 6 Sun or less.
- 2 Water Chestnut 3 Amphibious, Team-Up
- 3 Hibernating Beary 4 When hurt: This gets +4 Strength.
- 3 Pear Cub 2 Amphibious When destroyed: Make a 5/4 Grizzly Pear with Amphibious here.
- 3 Steel Magnolia 3 When played: Plants here and next door get +2 Health.
- 4 Petal-Morphosis 2 Transform a Plant into a random Plant. Draw a card.
- 5 Sizzle 1 Do 5 Damage to a Zombie.
- 7 Soul Patch 2 Armored 1 - If your Hero would get hurt, this gets hurt instead.
- 8 Kernel Corn 2 When played: Do 4 damage to each Zombie.
- 9 Wall-Nut Bowling 1 Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
- 1 Bubble Up 1 Move a Plant. It gets +4 Health.
- 1 Meteor Strike 1 Do 3 damage to a Zombie.
- 1 Storm Front 1 All Plants get +1/+1.
- 1 Tater Toss 1 Make a 1 Health Hothead that says "Team-Up. When destroyed: Do 6 damage to a Zombie here."