x4All Zombies gets +2 Health.
x3Do 2 damage.
When played: This gets +3 Strength this turn.
Unlife of the Party
This gets +1/+1 when you play another Zombie.
x3Destroy a Plant with 2 Strength or less.
This gets +1/+1 when a Plant enters this lane.
Gargantuars cost 2 Brains less.
Start of Turn: All Dancing Zombies get +2 Strength.
Gravestone When revealed: Do 1 damage.
Barrel of Deadbeards
When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
Gravestone When hurt: This gets +4 Strength.
When destroyed: Add a Leftovers to your hand.
x3Gravestone When revealed: Move a Plant.
Zombies cost 1 Brain less.
x2Move a Plant. Draw a card.
Trash Can Zombie
Gravestone When revealed: This can't be hurt this turn.
x2Destroy each Plant with 2 Strength or less.
Start of turn: All Sports Zombies get +1/+1.
x3Gravestone When revealed: A Plant gets -2 Strength.
x4Gravestone End of Turn: This does 1 damage to itself.
While in your hand: This gets +2 Strength when a Zombie is destroyed.
Gravestone When this hurts the Planet Hero, do 3 damage to a random Plant.
When played: Do 1 damage to all other Plants and Zombies
When played: Make a 1/1 Backup Dancer.
Gravestone When hurt: Do 2 damage to the Plant Hero.
x3Do 3 damage. If there is a Zombie in every lane, this does double damage.
x3When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
x3Do 2 damage to each Plant.
x3Do 4 damage to a Plant.
When played: All Zombies get +2 Strength.
Bonus Track Buckethead
Armored 1 Plants can't do Bonus Attacks.
When played: Heal 4.
When played: All Sports Zombies can't be hurt this turn.
End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
When played: Do 2 damage to the Plant Hero for each Dancing Zombie.
When hurt: Make a 1/1 Swabbie with Amphibious.
Armored 1, Frenzy
x2All Zombies get +2/+2.
Foot Soldier Zombie
When played on Heights: Do 3 damage.
Armored 1 Plant Tricks cost 2 Sun more.
Your Hero's Health can't go below 1.
When played: Make 3/1 Disco Zombie that makes a 1/1 Backup Dancer.
x1When played: All Zombies get +1/+1 and Frenzy.
When played: The Plant Hero loses 2 Sun this turn.
Knight of the Living Dead
Frenzy When played: This gets +1 Health for each Health your Hero has.
x1Gravestone When revealed: Move a Plant.
Make 3 random Gargantuars in random Lanes.
- 1 Bungee Plumber 3 Do 2 damage.
- 1 Camel Crossing 4 All Zombies gets +2 Health.
- 1 Rolling Stone 3 Destroy a Plant with 2 Strength or less.
- 2 Sumo Wrestler 3 Gravestone When revealed: Move a Plant.
- 2 Terrify 2 Move a Plant. Draw a card.
- 3 Exploding Imp 4 Gravestone End of Turn: This does 1 damage to itself.
- 3 Landscaper 3 Gravestone When revealed: A Plant gets -2 Strength.
- 3 Weed Spray 2 Destroy each Plant with 2 Strength or less.
- 3 Zombot's Wrath 3 Do 3 damage. If there is a Zombie in every lane, this does double damage.
- 4 Cakesplosion 3 Do 4 damage to a Plant.
- 4 Stupid Cupid 3 When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
- 4 The Chickening 3 Do 2 damage to each Plant.
- 5 Monster Mash 2 All Zombies get +2/+2.
- 6 Coffee Zombie 1 When played: All Zombies get +1/+1 and Frenzy.
- 7 Rodeo Gargantuar 1 Gravestone When revealed: Move a Plant.
- 1 Brute Strength 1 A Zombie gets +3 Strength.
- 1 Dance Off 1 Make two 1/1 Backup Dancers in random lanes.
- 1 Missile Madness 1 Attack for 2 damage in three random lanes.
- 1 Rock Wall 1 A Zombie gets +5 Health.