Legendary Card Ideas

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This topic contains 11 replies, has 5 voices, and was last updated by Junior Studio 2 days, 16 hours ago.

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  • #8718

    Avgn7
    Participant

    Just list your legendary card ideas. They can’t be *too* op. If they are they should cost a lot or a negative effect like haunted pumpking.

    #8726

    Avgn7
    Participant

    Clown Zombie
    Stats 1/1
    Cost: 2
    Zombie Evolution: All plants in the opponents hand get -1/-1.
    Beastly
    Monster Zombie

    #8727

    Avgn7
    Participant

    Tax Collector Zombie
    Stats 1/5
    Cost: 3
    At the start of turn the plant hero loses 1 sun this turn and you get +1 brain this turn.
    Hearty
    Professional Zombie

    #8728

    VictiniVeteran
    Participant

    Hypno-Shroom
    Kabloom Class
    Mushroom Trick
    Costs 5
    Conjure a Zombie/Zombie Trick. Its effects are reversed.
    (Ex:Sneezing zombie:All zombies get -1/-1. The zombie hero cannot be healed)
    (Ex:Coffee Zombie:All plants get +1/+1 and frenzy)
    (Only way to get Frenzy/Deadly plants)
    (Cosmic Zombies conjure another zombie for the plant hero.)
    I put way too much thought into this.

    #8730

    VictiniVeteran
    Participant

    Peashooter Zombie
    Sneaky Class
    Pea Plant Zombie
    Costs 5
    Stats: 2/4
    Gains effects from plants and zombies.
    (Ex: If opponent uses Berry Angry, all plants get +2 Attack, this will also get +2 attack although it is a Zombie.)
    (works with superpowers, too, like citron’s peel shield)
    (can power it up as plant hero with cards like fertilizer and grape power, for whatever reason is necessary. If this gains untrickable, plant hero cannot play tricks on it but it will still be affected by tricks that affect multiple plants.)
    (negative effects affects applied to all plants by zombie hero will also affect this, ex: Sneezing zombie’s ability.)
    Way too much thought went into this one as well.

    #8732

    Grev
    Participant

    Time Twist
    Class: Brainy
    History Trick
    Cost: 3 Brains
    Shuffle any random card from your opponent’s hand into their deck.
    “In an alternate timeline you never even drew this”

    #8733

    Grev
    Participant

    Dr. Dream
    Class: Crazy
    Science Zombie
    Cost: 6 Brains
    Stats: 3/4
    Gravestone. When revealed: Shuffle 2 Nightmares into your opponent’s deck.
    “He’s not napping, he’s working.”

    Nightmare
    Class: Crazy
    Rarity: Token
    Monster Trick
    Cost: 2 Brains
    When drawn: Give this to the Zombie player and draw another card. Deal 2 damage to a plant.
    “It’s never just a bad dream.”

    #8737

    Lokkococco
    Participant

    Why don’t you simply create a 1 brain cost card which when played force the opponent to resign?
    I understand why plant players flied.

    #8824

    Junior Studio
    Participant

    Campfire
    Class: Sneaky
    Cost: 2 brain
    Trick
    When a zombie here is frozen, do 2 bonus attack.

    #8825

    Junior Studio
    Participant

    Lolipoppies
    Class: Solar
    Flower plant
    Cost: 6 Suns
    Stat: 4/4
    Team up
    Start of turn: heal your hero and all plant for 2.
    When this destroy a zombie, heal your hero for 4.

    #8826

    Junior Studio
    Participant

    Escape Root
    Class: Kabloom
    Root plant
    Cost: 5 Suns
    Stat: 0/1
    When played: Destroy all zombies. The zombie hero gain 5 brains this turn.
    When destroy: Do 3 damage to zombies here.

    #8827

    Junior Studio
    Participant

    There where I forgot to add from the Escape Root.
    When played: bounce a plant

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