Cards
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1
Camel Crossing
3 All Zombies gets +2 Health.
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1
Chimney Sweep
2 When played on Heights: This gets +1/+1.
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1
Escape through Time
3 A Zombie can't be hurt this turn. Conjure a History card.
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1
Leprechaun Imp
4 When played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck.
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1
Planetary Gladiator
2 Armored 1 If your Hero would get hurt, this gets hurt instead.
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2
Beam Me Up
2 Make a 2/3 Space Cadet Zombie.
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2
Cryo-Brain
4 You get +1 Brain for the rest of the game.
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2
Flag Zombie
3 Zombies cost 1 Brain less.
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2
Medulla Nebula
3 When you play a Zombie here, you get +3 Brains this turn.
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2
Regifting Zombie
3 When played: Each player draws two cards.
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2
Teleportation Zombie
2 Gravestone, Bullseye You can play Zombies when it's time for Tricks.
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3
Brain Vendor
3 When played: You get +3 Brains this turn.
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3
Going Viral
2 All Zombies get +1/+1 and Frenzy. Shuffle three Going Viral cards into your deck. Draw a card.
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4
Zombie King
4 End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
- Draw cards by Leprechaun ImpWhen played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck. and Regifting ZombieWhen played: Each player draws two cards..
- Play Cyro-brain for more brains.
- Play the Flag ZombieZombies cost 1 Brain less. for cheaper zombies.
- Play Medulla NebulaWhen you play a Zombie here, you get +3 Brains this turn. for more and more brains.
- Play the Zombie KingEnd of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2. after you play Brain VendorWhen played: You get +3 Brains this turn..
- Protect Zombie KingEnd of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2..