- 1 Bungee Plumber 4 Do 2 damage.
- 2 Barrel of Deadbeards 4 When destroyed: Do 1 damage to all Plants and Zombies, then make an 4/3 Captain Deadbeard here.
- 2 Conga Zombie 2 Gravestone When revealed: Do 1 damage.
- 2 Fire Rooster 2 This moves to a random lane when a Plant is played here. When this enters a lane: Do 1 damage to all Plants there.
- 2 Space Ninja 4 While in an Environment: The first time each turn this does damage, do 1 damage to each Plant.
- 3 Fireworks Zombie 4 When played: Do 1 damage to all other Plants and Zombies
- 3 Moon Base Z 2 Zombies here get Overshoot 3.
- 4 The Chickening 4 Do 2 damage to each Plant.
- 4 Trapper Zombie 4 Gravestone When revealed: Make a Trapper Territory.
- 5 Binary Stars 3 Gravestone All your cards do double damage.
- 6 Gas Giant 3 When hurt: Do 1 damage to each other Plant and Zombie. When destroyed. Do 5 damage to the Plant Hero.
- 6 Zombot Sharktronic Sub 4 Amphibious When a Plant gets hurt, destroy it. When any Plant is destroyed, this gets +1 Strength.
Use damages to control your opponent in the early game for defensive.Then play shark tonic to make defensives to aggressives
Bungee Plumber,destroy lot of early game plants. Followed by Barrel of Deadbeards and Fireworks Zombie Combo, or just play conga zombie,fire rooster and space ninja as controlling the field.Moon Base Z,Making Space Ninja like chickening,it’s wonderful when sharktonic is in the field.And later chickening destroy low attack plants or destroy all plants when sharks is in the field. Trapper Zombie helps damage and it’s also an environment,so it’s a little hard to take off in turn 5 or 6 when you play sharktonic.And Gas giant with Sharktonic and damages is a win condition.