- 1 Bellflower 2
- 1 Morning Glory 2 When played: This gets +1/+1 if you made at least 6 Sun this turn.
- 1 Sunflower 2 Team-Up Start of Turn: You get +1 Sun this turn.
- 1 Wall-Nut 4 Team-Up
- 2 Twin Sunflower 2 Team-Up Start of Turn: You get +2 Sun.
- 3 Mixed Nuts 2 When played: This gets +2/+2 if there's a Plant with Team-Up here.
- 3 Whack-a-Zombie 4 Destroy a Zombie with 3 Strength or less.
- 4 Bloomerang 4 Strikethrough
- 4 Briar Rose 4 When a Zombie hurts a Flower, destroy that Zombie.
- 4 Metal Petal Sunflower 4 Start of Turn: You gain +1 Sun this turn.
- 4 Red Stinger 2 Team-Up When played behind a Plant: This becomes 6/2.
- 5 Power Flower 4 Strikethrough Start of turn: Heal your Hero for 1 for each Flower.
- 6 Poppin' Poppies 4 When played: Make Lil' Buddies here and next door.
Halt! Who goes there? ”Tis the mighty Wall Knight, here to protect the flowers of the world!
His main weapon? Flowers. His reason? Because Briar Rose will mess things UP! Use Briar Rose to deal massive damage to all zombies who oppose, using Poppin Poppies to make Lil’ Buddie meat, er, plant shields, and put that lone flower on the zombies grave.