Super control Wall knight deck(rank 35 to 41)

UPDATE 3: Finally reached Ultimate league with this deck. Removed lawnmower, added 1 more guacodile. 

I was also trying other control decks like solar flare removal deck, Rose control deck. Their lack of doom shroom causes many losses,plus lucky draw become very big factor in those decks.

This deck excel against aggro decks with the help of wall knight’s all hero powers and defensive cards of deck. With wallnut bowling n cornucopia it performs very well against control decks also.

UPDATE  2: Reached Rank 46 with this deck. Removed sea shroom, sage sage. Added 1 extra Ballons and Taco. Got lucky with 2k pack, cornucopia was in it, so added it.

UPDATE: Added 2 sage, 1 sea shroom n 1 lawn mower. Removed smackadamia. 

**If u have any question regarding card choices, feel free to ask.**

This deck is about healing n killing.

Most of the cards are defensive in nature and some are defensive cum attacker.

*Card Description*

1. Morning glory: only use for defense. After 6th turn even more useful.

2. Grave buster: Intially i was running only 2 copies of it, but added 2 more bcz it is so good at disrupting zombies strategy and there are way too many grave  cards

3. Jugger nut : value card, use for killing 2 health minions.

4. Pepper m d : Always play with Geyser hero power or taco. It also hv synergy with power flower.

5. Water ballons : Your only direct hit spell, use them wisely. Use for removing amphibious or other important minions. It hsa synergy with whack a zombie.

6. 2nd best Taco: insane value with pepper md.Always try to play it with pepper md.

7. Hibernating beary: another great card for control. Against hearty class try to play it carefully. Dont put it in a vacant lane.

8. Whack a zombie :use for only important or psky minions.

9. Guacodile : Great remover cum attacker. Just an awesome card.

10. Doom shroom: Very good against beast class and big legendary cards. Try to hv more value with this, also it affect ur board,so think ahead of 1-2 turns.

11. Flower power : An all rounder card. Strikethrough and healing.

12. Squah: Your unconditional remover.

13. Tough beets: very good card for 5 sun. Try to play it with as many plant possible.

14. Poppin poppies: very good card for saving ur attackers. Can be replaced by another flower power.

15. Soul patch : Life saver in end game. Try to play it as late as possible. Beware of deadly zombies, they will kill it while attacking ur hero.

16. Wall nut bowling : Ah i have won so many matches with this against other control decks. True definition of OTK.

17. Cornucopia: With this deck u can easily go turn 10, and by the holy grail this card makes opponents concede a lot.

 

*Card Replacement*

Only Doom shroom n Poppin poppies can pe replaced.Doom shroom with with more squash n poppin with flower power. Soul patch also can replaced but i will advise if u hv it use it. Cornocopia will also be good in this deck.

Last words : If I get enough upvotes i will try to put together a detailed strategy for this deck.

Enjoy while it last!!!

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21 thoughts on “Super control Wall knight deck(rank 35 to 41)

  1. MMA Damian
    June 5, 2017 at 6:39 am

    What can you sub for cornucopia?

    Reply
  2. MaitreGuibs
    May 17, 2017 at 12:23 pm

    This deck is clearly outdated since Wall Knight has access to Hot Date, Pear Cub, Shamrockets and Toadstool today…

    Reply
  3. Jackson
    April 26, 2017 at 12:32 am

    Would you add any shamrockets ? Thank you for sharing this. Deck!

    Reply
  4. Kiwehhh
    April 13, 2017 at 8:01 am

    Love love love this deck. Team Wall Knight for the win!

    Reply
  5. AbyssalPlants
    March 23, 2017 at 4:24 am

    Really great deck. Would you add any shamrockets? If so, how many?

    Reply
  6. adgitive
    March 8, 2017 at 2:55 am

    My favorite deck in the entire game, you turned a hero I hate into one I can love.

    Reply
  7. Ashworth78
    February 10, 2017 at 10:54 am

    I have been using this deck after update 3, exactly as Ravi1989K constructed it above, and the win rate is amazing.
    There were many times I was left with very low health but still win consistently with healing cards and finish of with Cornucopia and wall-nut bowling.
    The key to winning with this deck is patience, let yourself get hit by minions hitting you for 1-2 points so that you can accumulate superpowers and use them in combos wisely.

    Ravi, its a brilliant deck! Kudos to you, its very consistent against many different zombies.

    Reply
  8. MrNumNums
    December 29, 2016 at 8:18 pm

    Hi!

    I have every card for this deck except Wall-Nut Bowling. I could craft it, but I feel like that I could craft a better legendary than it. Is this deck worth it? Should U craft the wall nut?

    Reply
    • MrNumNums
      December 30, 2016 at 12:34 am

      *I

      Sorry, I put the letter U instead of I.

      Reply
    • Ravi1989k
      January 2, 2017 at 8:47 am

      No need of crafting wall nut bowling, u can replace it with another cornucopia or poppins or tough beets.

      Reply
      • MrNumNums
        January 3, 2017 at 12:46 am

        Sorry, you didn’t comment in time. I already crafted the Wall-Nut Bowling.

        Good news is, the deck the deck is BEAST I went from rank 23 to rank 26 B).

        Reply
      • Quang
        April 12, 2017 at 5:10 pm

        What is best poppin or tough beet replace wallnut bowling

        Reply
      • Quang
        April 12, 2017 at 5:12 pm

        What is better poppin or tough beet replace wall nut bowling

        Reply
  9. AKORA
    December 10, 2016 at 8:23 pm

    When I first read this post, I went meh.. (three super costly legendary cards and bunch of removals? can these really get me to the late late game to use at least the one of legendary??)

    Then, I went for testing it (cuz I’ve been actually looking for a premium deck), HOLY MOLLY.

    I’m in the Gold league so I don’t know how far this deck is so effective, but so far I won so many times and in a row.

    I think the strength in this deck is the balance and the superpower of the hero, Wall Knight.

    I guess we all agree on having so many removals, don’t usually get you to the late game, it only messes up your draws. So, people tend to add-in controls for mid-games and usually end-up not going far enough into the late-game for you to actually play a costly legendary card. But, I think it’s the Wall Knight’s superpowers that allow this deck to survive until the late-game with so many removals and few mid-game plants.

    So, I totally agree with you, this deck makes me feel so INVISIBLE plus I get to finally use all of my three legendary cards in one game (not always, but at least one or two per game).

    It’s quite amusing when I’m keep regenerating until tern hits like 10 or 11, then boom, CORNUCOPIA, most of them just concede (it’s just a shame that I have the Wall-Nut Bowling in my hand to play on the next round).

    No matter how badly I play in early-mid game, because of the bad luck of the card draws, I find myself always swiping zombies off the board and switch the direction of the winning blow, only if I can survive til the late-game.

    I know, this is not the best nor the only well-balanced control deck, but this deck also has the fun taste of pulling out couple legendary cards.

    I also, totally agree with you and your comments on how to play each cards.

    Well done and thanks for sharing it.

    Reply
    • Ravi1989k
      December 14, 2016 at 3:11 am

      Very well put my friend, you explained the deck better than me.

      The hero powers of wall knight are the key cards which survives u long enough to see your big cards.

      But i hv found most matches i hv won bcz of pepper n hibernating beary than cornucopia or bowling. Its the mid game where this deck shines. In late game this deck is just unbeatable.

      Reply
  10. Lenny
    December 2, 2016 at 4:26 pm

    This deck has potential dude ! Will the deck be better to add in more cornucopia, soul patch and three headed chomper?

    Reply
    • Ravi1989k
      December 5, 2016 at 8:16 pm

      Thx bro, when i play this deck, i feel invincible, even against those brainstorm decks.

      Now I play 2 cornucopia, I never needed 3rd cornucopia. More than 1 soulpatch is not required. 3 headed chomper is not a very good card, bcz its effects take place after zombie’s trick turn, 90% of time it will not do what it is supposed to do.

      Reply
  11. waxiri
    November 22, 2016 at 8:05 pm

    man i love your deck. the only thing i would change arte the sea shroom for maybe another hammer or something else. other than that i have have lot of fun using this deck

    Reply
    • Ravi1989k
      November 23, 2016 at 7:12 pm

      Thx for support. I was using sea shroom bcz i was constantly facing aggro decks. I removed it. At rank 45, there r not that much aggro decks. Change a/c to decks you r facing most.

      Reply
      • olothstar
        December 5, 2016 at 4:27 pm

        what did you change it for ? what is your final version of this deck ? thanks for sharing it looks fun as hell. going to make it for the “win with wall-knight” quest and see how it goes !

        Reply
        • Ravi1989k
          December 6, 2016 at 6:03 pm

          Hi, The current version is the final edit, except I m using 2 cornucopia and 3 hammer, but 1 cornucopia is enough, i made to rank 48 without any cornucopia.

          Reply

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