- 1 Iceberg Lettuce 4 Freeze a Zombie.
- 1 Snowdrop 4 This gets +2/+2 when a Zombie is frozen.
- 1 Spyris 2 Amphibious You can tap Gravestones to see which Zombies are hiding in them.
- 2 Solar Winds 4 End of Turn: If there are no Zombies here, make a Sunflower here.
- 2 Sow Magic Beans 1 Shuffle four Magic Beanstalks into your deck. Draw a card.
- 3 2nd-Best Taco of All Time 4 Heal 4. Draw a card.
- 3 Chilly Pepper 3 When played: Freeze a Zombie.
- 3 Cool Bean 4 When played: Freeze all Gravestones.
- 3 Rescue Radish 3 When played: Bounce another Plant.
- 4 Winter Squash 3 When a Zombie becomes frozen, destroy that Zombie.
- 6 Sap-Fling 2 When Played: Make a Sappy Place Environment.
- 8 Astro Vera 2 When Played: Increase your Hero's maximum Health by 10. Heal you Hero for 10.
- 8 Dark Matter Dragonfruit 2 Amphibious, Splash Damage 6 Zombie Tricks cost 6 Brains more.
- 9 The Great Zucchini 1 Amphibious - When played: Transform all Zombies into 1/1 Zombies.
- 10 Cornucopia 1 When played: Make a random Plant in each other lane.
As of today I climbed to Ultimate League using mostly this deck to grind through Diamond and Taco Leagues and so I wanted to share it with you now that I’ve done so. Freeze Rose is nothing new. In fact, here’s the link to TryHard’s Season 1 version: http://pvzheroesdecks.com/deck/freeze-rose-2/
It took me a while to come up with a good version to run in Season 2’s new crazy meta, especially since Jolly HollyAmphibious When played: Freeze Zombies next door. isn’t that good anymore, but I feel that this list is it. I’m now going to explain a bit why Rose is the go-to hero for a freeze deck and then go through the deck’s game plan, mulligan decisions, sweet interactions, and assessment of threats against it. Here goes:
Freeze decks are almost always control decks that focus on slowing down the opponents’ aggressive plays in the early- and mid-games by freezing and fronting their minions and then eventually closing the game out with powerful finishers. Freeze Rose is no different.
Rose, as a Solar hero, has some significant advantages over the other Smarty heroes who can run freeze decks. First, healing. Even though this deck has a lot of ways to avoid taking damage, the Zombies will invariably hit you. Rose can shrug off an impressive amount of damage which lets her actually get to the late-game where her powerful minions can take over.
Second, ramp. Rose can get to the late-game sooner than other non-Solar Smarty heroes and can therefore lock the Zombies out quicker. She can get to the important 5 and 7 sun turns a turn early (or two in the dream scenario). Five sun is Winter SquashWhen a Zombie becomes frozen, destroy that Zombie. + Iceberg LettuceFreeze a Zombie.. Seven sun is Winter SquashWhen a Zombie becomes frozen, destroy that Zombie. + Chilly PepperWhen played: Freeze a Zombie. or Cool BeanWhen played: Freeze all Gravestones..
Third, you get CornucopiaWhen played: Make a random Plant in each other lane.. That card has diminished in value since its former Set 1 heyday but it remains a powerful tool that creates a full board worth of value for just one card. This is by far the least impactful advantage Rose has, and both Citron and Beta-Carrotina have Wall-Nut BowlingMake a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes. for a similar effect, but still it matters.
On turn 1, this deck doesn’t want to do anything at all. If you happen to draw Weed WhackA Zombie gets -2/-2. (or in extreme cases GoatifyTransform a Zombie into a 1/1 Goat.) AND see a good target for it, we’ll use it. Arm WrestlerThis gets +1/+1 when a Plant enters this lane. or even worse, a Cheese CutterWhen this hurts the Plant Hero: Conjure a Gourmet card, and it costs 1 Brain less. or Disco-NautZombies with 3 Attack or less have Bullseye. are some of the few plays the Zombies can make that would make us want to spend our removal, as they are extremely powerful and generate advantages that are hard to come back from, or in Arm WrestlerThis gets +1/+1 when a Plant enters this lane.‘s case are hard to front effectively. Some of these threats are worth fronting with SpyrisAmphibious You can tap Gravestones to see which Zombies are hiding in them., especially against decks that don’t typically run many gravestones.
On turn 2, the ideal play is to ramp an empty lane with Solar WindsEnd of Turn: If there are no Zombies here, make a Sunflower here.. If we are under pressure though, we hope to have our combo of front with SnowdropThis gets +2/+2 when a Zombie is frozen., then freeze with Iceberg LettuceFreeze a Zombie. or Big ChillFreeze a Zombie. Draw a card.. I always save the superpower and spend the lettuce if I have the choice, since you do not give up valuable information to your opponent that way. Sow Magic BeansShuffle four Magic Beanstalks into your deck. Draw a card. is a great play if the opponent isn’t putting you under pressure, as it increases your deck velocity. In other words, it helps you cycle through your deck to find the right cards.
In the mid-game (turns 3-7 for this deck), we want to be getting value wherever we can and taking as little damage as possible. Freeze and front and play around the Zombies’ possible tricks, environments, and gravestones.
In the late-game (turn 8 and after), we want to start jamming our ridiculous legendaries and just completely overpower them.
We want to mulligan to ensure we have those good options available to us on turns 1 and 2. Toss out any of the expensive minions, including the Sap-FlingWhen Played: Make a Sappy Place Environment.. Toss out 2nd-Best Taco of All TimeHeal 4. Draw a card.. Keep a decent mix of everything else. If you don’t have a freeze card, try to find one. If you have a freeze card but not a SnowdropThis gets +2/+2 when a Zombie is frozen., try to find one. SpyrisAmphibious You can tap Gravestones to see which Zombies are hiding in them. is a fine keep.
The real unsung hero of the deck, the workhorse extraordinaire, the hero we all need but don’t necessarily deserve is the often overlooked Rescue RadishWhen played: Bounce another Plant.. Rescue RadishWhen played: Bounce another Plant. is the man. Re-buying a freeze Plant in the mid-game lets you get endless value and grow your SnowdropThis gets +2/+2 when a Zombie is frozen. very quickly. Re-buying a Sap-FlingWhen Played: Make a Sappy Place Environment. lets you battle environment-heavy heroes like Huge-Gigantacus. But the absolute best is re-buying multiple Aloe Vera against a Sports deck. In my recent ladder climb I have had multiple games where I went down to low single-digit life totals on no block meter and finished the game at 30+ life. Plus, you can just drop the dude on turn 3 and he’s pretty beefy. The deck doesn’t work without him.
- Gravestones. Many Zombie decks play a lot of these because if you don’t play around them correctly, you can just lose the game because they generate a big advantage. We come prepared though. We have SpyrisAmphibious You can tap Gravestones to see which Zombies are hiding in them. to make sure we front them correctly early on, the full x4 Cool BeanWhen played: Freeze all Gravestones. plus 3 Radishes to play it up to 7 times, and the Winter SquashWhen a Zombie becomes frozen, destroy that Zombie. to kill their whole board when they play Mixed-Up GravediggerWhen played: Each Zombie hides in a Gravestone. Mix them up randomly.. There’s no coming back from that. Yes, frozen gravestones will die when the squash is in play. They also pump SnowdropThis gets +2/+2 when a Zombie is frozen. 🙂
- Bad Moon Rising. We do not run BrainanaAmphibious. When played: The Zombie Hero loses their Brains. anymore so we don’t have that option available to us, but we can kill their Medulla NebulaWhen you play a Zombie here, you get +3 Brains this turn. with our 6 environment cards (virtual 9 with the Radish), and we can ramp into a Dark Matter DragonfruitAmphibious, Splash Damage 6 Zombie Tricks cost 6 Brains more. and protect it with freeze. These actions also naturally complement each other. Bottom line, against Brainy heroes, we need to place a high priority on killing their minions, but that’s what we want to be doing anyway.
- TricksterWhile in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.. The extreme card advantage of most TricksterWhile in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack. decks nowadays (only going to get worse with the printing of Thinking Cap) is tough to beat. We are hoping to run our opponent out of resources and sometimes you just can’t compete with all their card draw. The best way to fight them is to become the beatdown and try to tempo them out with 3-power Plants and giant SnowdropThis gets +2/+2 when a Zombie is frozen.s. If they are running the Paparazzi ZombieThis gets +1/+1 when you play a Trick. variants, kill those things on sight, before they have a chance to grow. If you are struggling with trick-heavy decks you can consider swapping in some SportacusWhen a Zombie Trick is played, do 2 damage to the Zombie Hero. and/or BrainanaAmphibious. When played: The Zombie Hero loses their Brains. to make life more annoying for them.
- Pets. Since Hover-Goat 3000 is a thing now, many Zombie heroes have started playing Pet decks. Fortunately for us, one HP is not zero and freezing a Cat LadyThis gets +3 Attack this turn when you play another Pet. can be a huge swing by itself. Against Pets, always kill the ZookeeperWhen you play another Pet, all Pets get +1 Attack. on sight, and never let them re-buy a goat. GoatifyTransform a Zombie into a 1/1 Goat. can be a huge liability since it creates a Pet, so we want to find ways to get it out of our hand when there’s no Cat LadyThis gets +3 Attack this turn when you play another Pet. around. Of course, turning the Cat LadyThis gets +3 Attack this turn when you play another Pet. into a goat works pretty well. So can transforming the Hover-Goat 3000. The early game can be quite scary against these decks, but if you can stabilize you should be OK.
- Imps. Well, they printed Imp-Throwing Imp. Imp-based strategies weren’t too much of a problem before, although they can be quite strong. The most important thing to remember here is to deny them the opportunity for card advantage wherever possible. SpyrisAmphibious You can tap Gravestones to see which Zombies are hiding in them. is an all-star for fronting their Toxic Waste ImpAmphibious All Imps are Deadly.. We want to avoid hurting Imp-Throwing Imp or killing ImposterWhen destroyed: Add a random 1-cost Imp to your hand. It gains a Mustache. early on so they do not overwhelm us. Once we get to the point where we can kill them with Winter SquashWhen a Zombie becomes frozen, destroy that Zombie. we should be OK. If you are struggling against Imps, consider a few Whack-a-ZombieDestroy a Zombie with 3 Strength or less., since they kill the 4 biggest threats: Imp-Throwing Imp, Toxic Waste ImpAmphibious All Imps are Deadly., Imp CommanderWhen an Imp hurts the Plant Hero, draw a card., and Space CowboyAmphibious, Strikethrough This Zombie moves to the right when it hurts the Plant Hero.. It’s a little slow but it works pretty well.
- Going ViralAll Zombies get +1/+1 and Frenzy. Shuffle three Going Viral cards into your deck. Draw a card. and other Frenzy-based nonsense. Hearty and Beastly classes can sometimes get you down, since Frenzy can be hard to play around. Fortunately, our natural gameplan works pretty well against theirs. The best defense here is to learn what they can do with how many brains and level up your game. I wouldn’t tech against them very much. Of note here, Rescue RadishWhen played: Bounce another Plant. can help alleviate some of the annoyance of a Biodome BotanistWhen played: Make a 1/1 Plant. clogging one of your lanes with a useless 1/1: just bounce it and hope we don’t ever have to re-play it.
TryHard’s version was my favorite Set 1 deck to play, and I am glad to say I think I’ve finally cracked Freeze Rose for Set 2. I hope you’ve enjoyed this guide and I welcome your comments. Until next time, tell the Zombies to “Chill, chill, chill!”