- 1 Interdimensional Zombie 3 When you play a Science card, this transforms into a Zombie that costs 3 Brains.
- 1 Teleport 3 You may play a Zombie when it's time for Tricks this turn. Draw a card.
- 2 Beam Me Up 3 Make a 2/3 Space Cadet Zombie.
- 2 Cosmic Scientist 3 Bullseye When played: Conjure a Science card, and it gets Bullseye.
- 2 Dr. Spacetime 3 Cards you Conjure cost 1 Brain less. When this hurts the Plant Hero, Conjure a Galactic Gardens card.
- 2 Teleportation Zombie 3 Gravestone, Bullseye You can play Zombies when it's time for Tricks.
- 2 Transformation Station 4 Start of turn: Transform the Zombie here into a random Zombie that costs 1 Brain more.
- 2 Zombot Drone Engineer 4 Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
- 3 Electrician 4 Gravestone When revealed: A Zombie does a Bonus Attack.
- 3 Rocket Science 2 Destroy a Plant that has 4 Strength or more.
- 5 Gadget Scientist 4 When played: Each Science Zombie does a Bonus Attack.
- 6 Zombot Sharktronic Sub 4 Amphibious When a Plant gets hurt, destroy it. When any Plant is destroyed, this gets +1 Strength.
This deck has worked very well, even against new season cards.Keep in mind that one shark is actually a Zombot aerostatic gondola (5/6 amphibious when does damage it moves to a random lane and leaves behind a random zombie).
Havent lost with this deck yet in about 10 games. Use transformation station on any other minion than doc spacetime or teleportation zmbie.
Been thinking about adding 3 barrel of barrels instead of interdimentional zombie or the teleport, but the deck works well as it is.
Enjoy, and comment.