- 1 Morning Glory 2 When played: This gets +1/+1 if you made at least 6 Sun this turn.
- 1 Spyris 3 Amphibious You can tap Gravestones to see which Zombies are hiding in them.
- 2 Pepper M.D. 3 This gets +2/+2 when a Plant or your Hero is healed.
- 2 Planet of the Grapes 2 When a Plant here hurts the Zombie Hero, draw a card.
- 2 Solar Winds 2 End of Turn: If there are no Zombies here, make a Sunflower here.
- 3 2nd-Best Taco of All Time 3 Heal 4. Draw a card.
- 3 Cosmic Flower 2 Strikethrough When played: Conjure a Flower, and it gets Strikethrough.
- 3 Mayflower 1 Amphibious When this hurts the Zombie Hero, Conjure a Corn, Squash, or Bean.
- 3 Rescue Radish 2 When played: Bounce another Plant.
- 4 Briar Rose 3 When a Zombie hurts a Flower, destroy that Zombie.
- 4 Heartichoke 3 When a Plant or your Hero is healed, do that much damage to the Zombie Hero.
- 4 Metal Petal Sunflower 3 Start of Turn: You gain +1 Sun this turn.
- 4 Snapdragon 3 Splash Damage 3
- 4 Venus Flytraplanet 3 When a Plant here does damage, heal your Hero that much.
- 5 Power Flower 4 Strikethrough Start of turn: Heal your Hero for 1 for each Flower.
- 8 Astro Vera 1 When Played: Increase your Hero's maximum Health by 10. Heal you Hero for 10.
Flower Deck via Rose. Solar Winds and Metal Petal Sunflower give you an extra suns while Briar Rose, Power Flower, and Heartichoke help you to get well. Morning Glory, Spyris, and Mayflower help you to Protect a lane from zombie’s attack. Pepper M.D. will increase his strength and health every times heal. And Finally put an Astrovera to Heal your hero for 10 and Heartichoke will do 10 damage to Zombie Hero.