- 1 Chimney Sweep 1 When played on Heights: This gets +1/+1.
- 1 Rolling Stone 2 Destroy a Plant with 2 Strength or less.
- 1 Teleport 4 You may play a Zombie when it's time for Tricks this turn. Draw a card.
- 2 Beam Me Up 4 Make a 2/3 Space Cadet Zombie.
- 2 Turkey Rider 3 When destroyed: Add a Leftovers to your hand.
- 3 Fun-Dead Raiser 3 Draw two cards.
- 3 Landscaper 4 Gravestone When revealed: A Plant gets -2 Strength.
- 3 Rocket Science 3 Destroy a Plant that has 4 Strength or more.
- 3 Weed Spray 3 Destroy each Plant with 2 Strength or less.
- 4 Mad Chemist 1 Gravestone When you play your first Trick each turn, Conjure a Trick.
- 4 Medic 1 When played: Heal 4.
- 5 Shieldcrusher Viking 2 Bullseye When this hurts the Plant Hero, empty their Block Meter.
- 6 Hail-a-Copter 1 Make a 6/5 Copter Commando Imp.
- 6 Undying Pharaoh 4 Your Hero's Health can't go below 1.
- 10 Trickster 4 While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
This is the ultimate late-game control deck! Get control early with Beam Me Up, Landscaper, and Weed Spray. Draw extra cards to pull ahead. Shut the door on Plants with tons of Undaying Pharaohs to stay alive. Cheap Trickster seals the deal.