- 1 Bonk Choy 3 When played: This gets +1 Attack this turn.
- 1 Pea Pod 4 Start of each turn: This gets +1/+1.
- 1 Sunflower 2 Team-Up Start of Turn: You get +1 Sun this turn.
- 1 Torchwood 4 Team-Up - Peas behind this get +2 Attack.
- 2 Black-Eyed Pea 4 This gets +1/+1 when a Zombie Trick is played.
- 2 Fire Peashooter 4
- 3 2nd-Best Taco of All Time 3 Heal 4. Draw a card.
- 3 Flourish 4 Draw two cards.
- 3 Grow-Shroom 4 When played: Another Plant gets +2/+2.
- 3 Repeater 2 Double Strike
- 3 The Podfather 4 When you play another Pea, that Pea gets +2/+2.
- 4 Plant Food 2 A Plant gets +1/+1 then does a Bonus Attack.
This is one of the only effective Zoo decks I’ve found in this game, since Peas are one of few classes which synergy cards are both really low-cost, and Flourish is a must have for any good Zoo deck.
Most cards are self explanatory, except maybe Sunflower which is there solely to get Podfather on turn 2 or to get more value of an already played Podfather in the mid-game by playing more peas in one turn. The Tacos are there to mitigate the early game damage that you might take from things like Tennis Champ or Mini Ninja, so you can focus on keeping your peas alive early on instead.
The trick with the deck is that you play it almost like a Tempo deck during the first few turns, with Pea Pods and Black Eyed Peas getting you early board control. During the mid to late game you rely on your Podfathers to boost your peas into bigger threats faster, leading to very early wins if things go particularly well.
As with all Zoo decks, you need to play extremely smart in order to do well and there are times when you just won’t get your Podfathers and you’ll have to hope your Pea Pods and BEPs can let you keep up.