- 1 Cardboard Robot Zombie 1
- 1 Graveyard 2 Zombies played here are Gravestones. When a Zombie is revealed from a Gravestone here, it gets +1 Attack.
- 1 Imp 2
- 1 Leprechaun Imp 4 When played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck.
- 2 Cryo-Brain 4 You get +1 Brain for the rest of the game.
- 2 Fire Rooster 4 This moves to a random lane when a Plant is played here. When this enters a lane: Do 1 damage to all Plants there.
- 2 Medulla Nebula 2 When you play a Zombie here, you get +3 Brains this turn.
- 2 Regifting Zombie 4 When played: Each player draws two cards.
- 2 Toxic Waste Imp 4 Amphibious All Imps are Deadly.
- 3 Backyard Bounce 2 Bounce a Plant.
- 3 Brain Vendor 2 When played: You get +3 Brains this turn.
- 3 Rocket Science 1 Destroy a Plant that has 4 Strength or more.
- 4 Pogo Bouncer 3 Gravestone When revealed: Bounce a Plant.
- 5 Mixed-Up Gravedigger 3 When played: Each Zombie hides in a Gravestone. Mix them up randomly.
- 7 Zombot Stomp 1 Bounce all Plants on the Ground.
- 8 Zombot Plank Walker 1 Amphibious, Strikethrough - When played: Make two other random Pirates in random lanes.
Note: Thinking Cap instead of cardboard, Barrel of barrels x2 instead of Imps.
Super Brainz is really underrated hero (I played him with gravestone deck for a whole Season 1) that you should try. He can have as much cards as he want (lots of conjuring and drawing ways), kill opposite hero in a moment (Carried AwayMove a Zombie. Then it does a Bonus Attack. + any high strengh zombie + empty lane). Unfortunately, he can’t heal himself (Except by superpower that Thinking Cap can draw) and vulnerable to rush decks, so you must have board control often.
English isn’t my first language, so don’t blame me ;D
This deck is based on famous (some kind of) overdrawing combo, here is the our cards:
Leprechaun ImpWhen played: Shuffle two Pots of Gold (1 Brain, Draw three cards.) into your deck. – This little guy will give us additional draw that we will need, but don’t overuse it, if draw ALL cards from deck, you will get auto-lose.
Cryo-BrainYou get +1 Brain for the rest of the game. – Useful trick that will let us spam field much faster, but rarely can clog your starting hand. Sometimes it can work if you got Zombot Plank WalkerAmphibious, Strikethrough - When played: Make two other random Pirates in random lanes. at beginning (Plank Walker on 5th turn sounds good, right?), but lack of key cards such as Regifting ZombieWhen played: Each player draws two cards.s.
Fire RoosterThis moves to a random lane when a Plant is played here. When this enters a lane: Do 1 damage to all Plants there. – Killer of mushrooms, turn 1 Forget-me-Nuts and other things that have 1 hp. If you playing against Ka-Bloom hero, then you MUST have this card, else you will risk too much (PinecloneWhen played: Transform all Plants into 3/3 Pineclones.s, MolekaleWhen played: Each other Plant transforms into a random Plant that costs 1 Sun more.s and some other messy things). Do not play it in ground lanes against SF (Scorched EarthAll Zombies on the Ground get -1/-1.) and Guardians (Spikeweed Sector). Much more devastating, if give it Deadly (barrel or Super Stench), opposite hero will probably wait, before other lanes will be clogged or use tricks to kill this.
Medulla Nebulla Environment that we can use for quick burst of zombies, or even better, use Brain VendorWhen played: You get +3 Brains this turn. on it for getting free 3 brains (with this combo you can even play Zombot Plank WalkerAmphibious, Strikethrough - When played: Make two other random Pirates in random lanes. on 4th turn (turn 2 cryo-brain + turn 3 medulla + turn 4 brain vendor on medulla)).
GraveyardZombies played here are Gravestones. When a Zombie is revealed from a Gravestone here, it gets +1 Attack. Interceptor of opposite annoying environments such as The Red Plant-ItPlants here get +5/+5., Force FieldPlants here can't be hurt. and Pear Pearadise. Also may replace Smelly ZombieGravestone, Deadly by playing Toxic Waste ImpAmphibious All Imps are Deadly. on it.
Toxic Waste ImpAmphibious All Imps are Deadly. – Giving us a bit of power in water lane, but also can be used as removal, if you are sure that he won’t be killed by tricks.
Backyard BounceBounce a Plant. – Can stall your enemy from playing strong plants that you can’t defeat right now, but also have many other useful ways to use.
Rocket ScienceDestroy a Plant that has 4 Strength or more. – Our hard-removal against something big, but it’s only one, so you must decide wisely what of plants must die immidiately, much effective against plants with “When Played” abilities, because you probably will not want them appear again after bouncing.
Pogo BouncerGravestone When revealed: Bounce a Plant. – A great zombie that can halt plant hero from trying OTK you (bounce 11/11 unblocked plant for example). Vulnerable to Grave booster (WHY DEVS HATE GRAVESTONERS SO MUCH THAT THEY CREATED BLOCKBUSTER AND COOL BEAN?!), but you can replay it by Mixed-Up GravediggerWhen played: Each Zombie hides in a Gravestone. Mix them up randomly., that will be a huge pain for Mega-Grow, especially Chompzilla.
Mixed-Up GravediggerWhen played: Each Zombie hides in a Gravestone. Mix them up randomly. – This guy will reactivate our zombies (regifters, leprechauns, pogoes) and heal them, but recent updates added too effective ways to destroy our graves, be cautious.
Barrel of Barrels – A new Set 3 card that fit this deck really good, able to stop OTKs, conjure Zombot Battlecruiser 5000Gravestone When revealed: Zombies can't be hurt this turn. and just have fun with Deadly Fire RoosterThis moves to a random lane when a Plant is played here. When this enters a lane: Do 1 damage to all Plants there..
Thinking Cap – During the battle, you probably will spam EVERY lane, so this can help you support your zombies, instead of waiting for their down.
Zombot StompBounce all Plants on the Ground. – situational card that can easily win a battle for you (overdrawing enemy’s hand resulting in unblockable hits, as while as he/she have 10+ cards). Much funnier to bounce Team-Ups.
Zombot Plank WalkerAmphibious, Strikethrough - When played: Make two other random Pirates in random lanes. – Strikethrough+Amphibious killing machine, that will make 2 pirates (This tribe have many legendaries), so even if this catching hard-removal, summoned zombies still will bother plant hero.
Tell your suggestions for this deck, I’d probably added TeleportYou may play a Zombie when it's time for Tricks this turn. Draw a card.s, but I simply haven’t any of them (even when was Super-Rare I wasn’t lucky enough).