- 1 Mini-Ninja 4 Anti-Hero 3
- 1 Paparazzi Zombie 4 This gets +1/+1 when you play a Trick.
- 1 Smoke Bomb 4 Move a Zombie. It gets +1 Strength.
- 1 Teleport 4 You may play a Zombie when it's time for Tricks this turn. Draw a card.
- 2 Beam Me Up 4 Make a 2/3 Space Cadet Zombie.
- 2 Lurch for Lunch 4 A Zombie does a Bonus Attack.
- 2 Toxic Waste Imp 2 Amphibious All Imps are Deadly.
- 3 Backyard Bounce 2 Bounce a Plant.
- 3 Brain Vendor 2 When played: You get +3 Brains this turn.
- 3 Fun-Dead Raiser 2 Draw two cards.
- 3 Smelly Zombie 2 Gravestone, Deadly
- 3 Stealthy Imp 2 Gravestone, Anti-Hero 4
- 4 Firefighter 2 Gravestone When revealed: Bounce another Zombie.
- 6 Hail-a-Copter 1 Make a 6/5 Copter Commando Imp.
- 10 Trickster 1 While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
————— Combo ——————
Teleport + Mini-Ninja, Trickster
Mini-Ninja, Paparazzi + Smoke Bomb
Anti-Hero Zombie + Backyard Bounce
Brain Vendor for trigger Block
Firefighter is optional you can use this for many reason.
ex. Bounce low atk zombie and move huge atk zombie to that place instead.Bounce a zombie and teleport to new place.
-1 Brain Vendor
-1 Stealth Imp
+2 Toxic Waste Imp
This version make mini ninja more dangerous and prevent you from huge amphibious plant.
(If they are Solar or Kabloom class try to use Toxic Waste Imp with Teleport)