- 2 Doubled Mint 4 Start of Turn: Double this Plant's Strength and Health.
- 2 Jugger-Nut 4 Armored 1, Bullseye
- 3 Captain Cucumber 4 Cards you Conjure cost 1 Sun less. When this does damage, Conjure a Legendary card.
- 3 Muscle Sprout 4 This gets +1/+1 when you play another Plant.
- 4 Bananasaurus Rex 4 Double Strike When you draw a card: This gets +1/+1 .
- 5 Body-Gourd 4 Amphibious, Team-Up When played: Fill your Super-Block Meter to full.
- 5 Onion Rings 4 When Played: Each Plant in your hand becomes 4/4.
- 5 Pecanolith 4 All Plants and Zombies attack using their Health instead of their Attack.
- 7 Soul Patch 4 Armored 1 - If your Hero would get hurt, this gets hurt instead.
- 9 Wall-Nut Bowling 4 Make a 6 Health Wall-Nut with Team-Up in each Ground lane. Attack for 6 damage in those lanes.
jugger-nut = tricarrotops