- 1 Bonk Choy 4 When played: This gets +1 Attack this turn.
- 1 Party Thyme 4 When a Plant does a Bonus Attack, Draw a card.
- 1 Pea Pod 4 Start of each turn: This gets +1/+1.
- 1 Peashooter 2
- 1 Torchwood 4 Team-Up - Peas behind this get +2 Attack.
- 2 Black-Eyed Pea 4 This gets +1/+1 when a Zombie Trick is played.
- 2 Doubled Mint 2 Start of Turn: Double this Plant's Strength and Health.
- 2 Lily of the Valley 3 When you play another Plant on the Heights, that Plant gets +2/+2.
- 3 Muscle Sprout 4 This gets +1/+1 when you play another Plant.
- 3 The Podfather 2 When you play another Pea, that Pea gets +2/+2.
- 4 Bananasaurus Rex 1 This gets +1/+1 when you draw a card. After combat here, this does a Bonus Attack.
- 4 Plant Food 4 A Plant gets +1/+1 then does a Bonus Attack.
- 5 Potted Powerhouse 2 While in your hand: This gets +1/+1 when a Plant gains Strength or Health.
The top priority here is to draw a Potted Powerhouse as soon as possible. The cheap cards, which there are many of, will come easily. It hurts to use Party Thyme because there are only 5 cards with bonus attacks (plus superpower,) but this deck needs at least some card drawing (plus it does some chip damage.) The little cards power up Muscle Sprout, giving your PP’s huge buffs. I’ve gotten mine to 12|12 by turn five before. Only play Doubled Mint when you know they don’t have brains for tricks. The Bananasaurus Rex is dangerous if left alone, but it’s mostly used for a distraction. With I’ve also gotten all three Lily of the Valley’s on the field, making even a 1-sun peashooter a force to be reckoned with. I don’t use Repeat Moss because here aren’t enough tricks for her to be effective; plus 4 sun is too much for this fast-paced deck. This deck struggles against aquatic zombies, but Captain’s meteor strike should handle that decently. It’s pretry easy with this deck to force zombies to make a move to stop you, so they don’t have a chance to use the water lane. You can punish them in one turn if a Deep Sea Gargantuar is played. Lastly, try to save Time to Shine as long as possible; a turn 6 PP+Time to Shine can easily end it.
On a side note, I don’t have any copies of Blooming Heart, but I know she would be good in this deck for sure. If you have her, be sure to use her. You could remove the two peashooters maybe. I like the touchwoods because they buff peas for PP, and can also shield your bigger plants against zombies with deadly, so I would keep those in.