- 1 Shroom for Two 4 Make a 1/1 Puff-Shroom with Team-Up here.
- 2 Berry Blast 2 Do 3 damage.
- 2 Seedling 4 At the start of next turn: This transforms into a random Plant that costs 6 Sun or less.
- 2 Water Balloons 2 A Zombie gets -1/-1. If you made at least 6 Sun this turn, it gets -2/-2 instead.
- 2 Wild Berry 4 When played: This moves to another random lane.
- 3 2nd-Best Taco of All Time 2 Heal 4. Draw a card.
- 3 Punish-Shroom 4 When a Mushroom is destroyed, do 2 damage to a random Zombie or Zombie Hero.
- 3 Whack-a-Zombie 3 Destroy a Zombie with 3 Strength or less.
- 4 Lawnmower 2 Destroy a Zombie on the Ground.
- 4 Petal-Morphosis 3 Transform a Plant into a random Plant. Draw a card.
- 5 Electric Blueberry 4 After combat here: Do 6 damage to a random Zombie or the Zombie Hero.
- 5 Squash 3 Destroy a Zombie.
- 8 Kernel Corn 2 When played: Do 4 damage to each Zombie.
- 10 Cornucopia 1 When played: Make a random Plant in each other lane.
Control RNG. Use Kernel Corn to manage the board and Shroom for Two for Petal Morphisis, as well as Punish Shroom bait. Electric Blueberry is the backbone of the deck, as it hits for high damage on either face for a huge chinch of damage, or on enemy’s and it can kill almost any of them