- 1 Escape through Time 1 A Zombie can't be hurt this turn. Conjure a History card.
- 1 Interdimensional Zombie 4 When you play a Science card, this transforms into a Zombie that costs 3 Brains.
- 1 Planetary Gladiator 2 Armored 1 If your Hero would get hurt, this gets hurt instead.
- 2 Flag Zombie 2 Zombies cost 1 Brain less.
- 2 Lurch for Lunch 1 A Zombie does a Bonus Attack.
- 2 Medulla Nebula 2 When you play a Zombie here, you get +3 Brains this turn.
- 2 Regifting Zombie 1 When played: Each player draws two cards.
- 2 Teleportation Zombie 3 Gravestone, Bullseye You can play Zombies when it's time for Tricks.
- 2 Transformation Station 4 Start of turn: Transform the Zombie here into a random Zombie that costs 1 Brain more.
- 3 Brain Vendor 4 When played: You get +3 Brains this turn.
- 3 Weed Spray 1 Destroy each Plant with 2 Strength or less.
- 3 Wormhole Gatekeeper 4 Bullseye Each player draws an extra card each turn.
- 4 Zombie King 4 End of Turn: Transform another random Zombie into a 5/5 Knight of the Living Dead with Armored 2.
- 5 All-Star Zombie 1 Armored 1, Frenzy
- 5 Intergalactic Warlord 2 When played: For the rest of the game, all Zombies get +1/+1.
- 5 Shieldcrusher Viking 1 Bullseye When this hurts the Plant Hero, empty their Block Meter.
- 6 Zombot Battlecruiser 5000 3 Gravestone When revealed: Zombies can't be hurt this turn.
Turn 2 Flag Zombie plus Turn 3 Brain Vender equals incredible synergy! This combo gets you a 5-cost Zombie like Shieldrusher Viking on turn 3! Get Zombie King out there early too and turn weaker Zombies into a powerful force.