- 1 Bonk Choy 3 When played: This gets +1 Attack this turn.
- 1 Party Thyme 3 When a Plant does a Bonus Attack, Draw a card.
- 1 Pea Pod 3 Start of each turn: This gets +1/+1.
- 1 Sweet Potato 3 Team-Up - When played: Move a Zombie from another lane to here.
- 2 Black-Eyed Pea 3 This gets +1/+1 when a Zombie Trick is played.
- 2 Gardening Gloves 3 Move a Plant. Draw a card.
- 2 Grave Buster 3 Destroy a Gravestone.
- 2 Jugger-Nut 1 Armored 1, Bullseye
- 3 Fertilize 3 A Plant gets +3/+3.
- 3 Flourish 2 Draw two cards.
- 3 Pea-Nut 2 Team-Up
- 4 Guacodile 2 Amphibious - When destroyed: Do 4 damage to a Zombie here.
- 4 Plant Food 2 A Plant gets +1/+1 then does a Bonus Attack.
- 4 Prickly Pear 2 Team-Up - When hurt: Do 4 damage to a Zombie here.
- 4 Re-Peat Moss 4 When you play a Trick, this does a Bonus Attack.
- 8 Espresso Fiesta 1 A Plant does three Bonus Attacks.
Grass Knuckles Re-Peat moss/Control/Defend deck
So, this is a deck I hinted at making from my last deck, Chompzilla Draw/Bonus Attack. This is my 4th deck on the site, technically my 5th but I deleted one.
Let’s just skip the introduction and skip right to the description/reason for each card/hero.
Why Grass Knuckles? Why not Captain Combustible?
I personally feel that GK, Chompzilla, and even Green Shadow make better Re-Peat MossWhen you play a Trick, this does a Bonus Attack. decks than Captain, even with the incredibly OP Blazing BarkA Plant gets +4 Strength. combo. CC for me just doesn’t have anything too special to support Moss. Sure, he has Berry BlastDo 3 damage., but that’s like the only cheap Kabloom trick, next to Berry AngryAll Plants get +2 Attack. which doesn’t support a Re-Peat Moss deck too well. Meanwhile,
Green Shadow has Iceberg LettuceFreeze a Zombie., Sow Magic BeansShuffle four Magic Beanstalks into your deck., and Spring BeanBounce a Zombie., all of which are cheap Smarty tricks that aid Re-Peat Moss.
Chompzilla has Water BalloonsA Zombie gets -1/-1. If you made at least 6 Sun this turn, it gets -2/-2 instead., Whack-a-ZombieDestroy a Zombie with 3 Strength or less., 2nd-Best Taco of All TimeHeal 4. Draw a card., and LawnmowerDestroy a Zombie on the Ground., which REALLY help Re-Peat Moss.
And you’ll see why Grass Knuckles makes a good Moss deck in a second, obviously.
With that out of the way, let’s delve deep into the individual cards.
Bonk ChoyWhen played: This gets +1 Attack this turn.: I explained why this card is so useful in my Chompzilla deck. In summary, it is good for taking out a lot of annoying 1 drops, like Arm WrestlerThis gets +1/+1 when a Plant enters this lane., Headstone CarverWhen a Gravestone Zombie is revealed, that Zombie gets +1/+1., Chimney SweepWhen played on Heights: This gets +1/+1., and Cat LadyThis gets +3 Attack this turn when you play another Pet. (Over the course of two turns).
Party ThymeWhen a Plant does a Bonus Attack, Draw a card.: Do NOT play on round 1. It would be a complete waste. Use this combined with Re-Peat MossWhen you play a Trick, this does a Bonus Attack. to make sure you never run out of cards while spamming tricks, such as Gardening GlovesMove a Plant. Draw a card..
Pea PodStart of each turn: This gets +1/+1.: Added for some early game advantage, suggested by multiple people. Its only weakness on round 1 would be Dog WalkerHunt., but that’s why Bonk ChoyWhen played: This gets +1 Attack this turn. is here.
Sweet PotatoTeam-Up - When played: Move a Zombie from another lane to here.: Useful for so many things. Defend Re-Peat MossWhen you play a Trick, this does a Bonus Attack. and drag Amphibious zombies out of the water lane that are too low-health to use GuacodileAmphibious - When destroyed: Do 4 damage to a Zombie here. on.
Black-Eyed PeaThis gets +1/+1 when a Zombie Trick is played.: When it came down to the choice of this or Jugger-NutArmored 1, Bullseye, I had to pick BEP, because Jugger-Nut is focused on heavy-hitting, and that’s already Re-Peat MossWhen you play a Trick, this does a Bonus Attack.‘ job. BEP is used for its stats to counter 2/2 zombies, such as Squirrel HerderGravestone When revealed: Destroy one of their Nuts or Berries. or Unlife of the PartyThis gets +1/+1 when you play another Zombie. (after it has reached 2/2 stats), and to put pressure on the opponent on the tricks phase.
Jugger-NutArmored 1, Bullseye: A nice 2 drop. Only put one since Black-Eyed PeaThis gets +1/+1 when a Zombie Trick is played. is better, in my opinion, but you can swap some BEP out for some more Jugger-Nuts if you wish.
Gardening GlovesMove a Plant. Draw a card.: One of the major reasons GK makes such a great Re-Peat MossWhen you play a Trick, this does a Bonus Attack. deck. Use this on Moss to move him off a lane with an unwelcome zombie, like JesterGravestone When hurt: Do 2 damage to the Plant Hero., and onto an empty lane or a lane with a weaker zombie, then it does a bonus attack. It is like Carried AwayMove a Zombie. Then it does a Bonus Attack., but for plants and it draws a card.
Grave BusterDestroy a Gravestone.: Another reason GK makes such a great Moss deck. Make sure NOT to use this on round 2, or else it will be a waste. Try to save it to take out a threat like Smelly ZombieGravestone, Deadly, LandscaperGravestone When revealed: A Plant gets -2 Strength., or Pogo BouncerGravestone When revealed: Bounce a Plant.. Fun fact: Guardian is the only class with TWO 2-cost plant tricks.
FertilizeA Plant gets +3/+3.: Fertilize can both buff up Re-Peat MossWhen you play a Trick, this does a Bonus Attack. and make it do a bonus attack. It is also pretty good on Prickly PearTeam-Up - When hurt: Do 4 damage to a Zombie here. and Jugger-NutArmored 1, Bullseye.
FlourishDraw two cards.: Trigger Re-Peat MossWhen you play a Trick, this does a Bonus Attack. while drawing cards. There is nothing better a man could ask for. Although, Holo-FloraDraw two cards. may out-perform it in some cases.
(Lol this picture of Pea-Nut)
Pea-NutTeam-Up: Used to defend Re-Peat MossWhen you play a Trick, this does a Bonus Attack. while doing a little extra damage, too. Not too much to say here. You may consider adding more Pea-NutTeam-Ups to replace Prickly PearTeam-Up - When hurt: Do 4 damage to a Zombie here., or you may consider taking away some Pea-NutTeam-Ups to add more Prickly PearTeam-Up - When hurt: Do 4 damage to a Zombie here.s. It depends of whether you are on a budget or not. Overall, Prickly Pear out-performs it in this deck, in most cases.
GuacodileAmphibious - When destroyed: Do 4 damage to a Zombie here.: Here’s a fantastic Guardian card you don’t see too often. It does 8 damage to a zombie total, AND is virtually immune to direct damage (I.E. CakesplosionDo 4 damage to a Plant. and Zombot's WrathDo 3 damage. If there is a Zombie in every lane, this does double damage.) and bonus attacks (I.E. Lurch for LunchA Zombie does a Bonus Attack.) All of this on top of being an Amphibious plant. Seriously, why don’t I see this card more often in multiplayer? As much as I want to include 3, 2 is all I can manage with the 40 card limit.
Plant FoodA Plant gets +1/+1 then does a Bonus Attack.: Use it on Re-Peat MossWhen you play a Trick, this does a Bonus Attack. = Win. Enough said.
Prickly PearTeam-Up - When hurt: Do 4 damage to a Zombie here.: Normally, I would NOT advise you to use this card. This is a pretty moderately bad card, especially for a Rare. But, it just works too good with Re-Peat MossWhen you play a Trick, this does a Bonus Attack. here. Good idea to play this in front of Re-Peat Moss whenever the zombie hero plays a Gravestone, unless you can predict it is going to be a Pogo BouncerGravestone When revealed: Bounce a Plant., a Sumo WrestlerGravestone When revealed: Move a Plant., or a Rodeo GargantuarGravestone When revealed: Move a Plant.. If you can predict that, then it is best to just use Grave BusterDestroy a Gravestone.. Anyway, the great thing about this card is that it is virtually immune to direct damage and bonus attack, like GuacodileAmphibious - When destroyed: Do 4 damage to a Zombie here.. But unfortunately, it is weak to Rolling StoneDestroy a Plant with 2 Strength or less. and Weed SprayDestroy each Plant with 2 Strength or less.. If you are going up against a Hearty hero, I recommend using FertilizeA Plant gets +3/+3. on Prickly Pear to avoid these tricks, and to trigger Moss.
Re-Peat MossWhen you play a Trick, this does a Bonus Attack.: RIP the Zombie hero.
Espresso FiestaA Plant does three Bonus Attacks.: This card is optional, but recommended if you have it. You can use this to make Re-Peat MossWhen you play a Trick, this does a Bonus Attack. do FOUR bonus attacks, probably to kill the zombie hero. Replace it with Plant FoodA Plant gets +1/+1 then does a Bonus Attack. or FlourishDraw two cards. if you need to.
Power PummelAttack for 2 damage in each Ground lane.: DON’T USE ON ROUND 1. This is a common mistake made by new GK players. Wait to see what strategy your opponent is playing, as this is the only board clear (Besides Doom-ShroomDestroy all Plants and Zombies with 4 Attack or more.) GK has access to.
Holo-FloraDraw two cards.: Use on round 1 IF the opponent hasn’t played anything yet. IF they did, play something else and save this for Re-Peat Moss.
Root WallA Plant gets +2 Health and can’t be hurt this turn.: Another reason GK makes an incredible Moss deck. Obviously use this on Re-Peat Moss, as it makes it immune to bonus attacks, Deadly, and direct damage.
Time to ShineA Plant does a Bonus Attack.: Use it on Moss to make it like a Semi-Espresso Fiesta for 1 Brainz.
Weaknesses and Strengths
Brainy? = Strength, unless they have Cut Down to SizeDestroy a Plant that has 5 Strength or more..
Sneaky? = Weakness. Bouncing and Deadly are very annoying and impossible to avoid.
Crazy? = Strength. Just don’t get screwed over by Valkryie.
Beastly? = Hard to say. They have good control to take out Re-Peat Moss, but other than that, it is a strength.
Hearty? = Strength.
Using this deck, you will pummel your opponent in no time.
I would normally go over each individual hero encounter, but I will not because it takes up too much time and no one reads it. Tell me what you think, suggestions are appreciated.
Added 3 Pea Pods and 1 Jugger-Nut, took away 1 Whipvine, 1 Doom-Shroom, and 2 Grow-Shroom. Why? Because it was suggested that this deck needed more early game.