Cards
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1
Cardboard Robot Zombie
4
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1
Teleport
2 You may play a Zombie when it's time for Tricks this turn. Draw a card.
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2
Beam Me Up
2 Make a 2/3 Space Cadet Zombie.
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2
Zombot Drone Engineer
4 Gravestone Whenever a Science Zombie does damage, that Zombie gets +1 Strength.
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3
Electrician
4 Gravestone When revealed: A Zombie does a Bonus Attack.
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3
Kite Flyer
4 Gravestone When this does damage, draw a card.
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3
Rocket Science
2 Destroy a Plant that has 4 Strength or more.
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4
Mad Chemist
2 Gravestone When you play your first Trick each turn, Conjure a Trick.
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5
Gadget Scientist
2 When played: Each Science Zombie does a Bonus Attack.
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5
Portal Technician
4 When destroyed: Make a random Zombie here.
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6
Hail-a-Copter
2 Make a 6/5 Copter Commando Imp.
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6
Zombot Sharktronic Sub
4 Amphibious When a Plant gets hurt, destroy it. When any Plant is destroyed, this gets +1 Strength.
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8
Zombot Plank Walker
2 Amphibious, Strikethrough - When played: Make two other random Pirates in random lanes.
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10
Trickster
2 While in your hand: This costs 1 Brain less when you play a Trick. When played: This does a Bonus Attack.
Who ever thought this self absorbed super hero gave a crud about science? Well, apparently the classes he uses did. Use Zombot Drone Engineer to pump everything up, and get Zombot Sharktronic Sub in there to get rid of everything and become a powerhouse. Why? Because science says so.
Silly me, I forgot to explain Trickster! Basically, you’re gonna be playing multiple tricks, so I thought it’d be a good idea to add 2, just 2, in.