- 1 Bungee Plumber 2 Do 2 damage.
- 1 Final Mission 3 Destroy a Zombie. Then do 4 damage.
- 1 Imposter 4 When destroyed: Add a random 1-cost Imp to your hand. It gains a Mustache.
- 1 Loose Cannon 2 Overshoot 2
- 1 Mini-Ninja 2 Anti-Hero 3
- 1 Smoke Bomb 2 Move a Zombie. It gets +1 Strength.
- 2 Fishy Imp 1 Amphibious
- 2 Quasar Wizard 2 When played: If there is a Zombie next door, Conjure a Superpower.
- 2 Toxic Waste Imp 4 Amphibious All Imps are Deadly.
- 3 Cosmic Imp 3 Deadly When played: Conjure an Imp, and it gets Deadly.
- 3 Imp Commander 4 When an Imp hurts the Plant Hero, draw a card.
- 3 Moon Base Z 3 Zombies here get Overshoot 3.
- 4 Space Cowboy 4 Amphibious, Strikethrough This Zombie moves to the right when it hurts the Plant Hero.
- 4 Stupid Cupid 4 When played: Do 1 damage to a Plant. That Plant has 0 Attack this turn.
Imps run amok! Imp Commander makes the most of tiny terrors like Toxic Waste Imp and Mini-Ninja. Toxic Waste Imp turns your team Deadly, and when you need to free up some space, you can always send them on a Final Mission.