- 1 Mini-Ninja 4 Anti-Hero 3
- 1 Paparazzi Zombie 2 This gets +1/+1 when you play a Trick.
- 1 Smoke Bomb 4 Move a Zombie. It gets +1 Strength.
- 1 Teleport 2 You may play a Zombie when it's time for Tricks this turn. Draw a card.
- 2 Hot Dog Imp 2 Strikethrough
- 2 Lurch for Lunch 4 A Zombie does a Bonus Attack.
- 2 Toxic Waste Imp 2 Amphibious All Imps are Deadly.
- 3 Backyard Bounce 4 Bounce a Plant.
- 3 Fun-Dead Raiser 2 Draw two cards.
- 3 Imp Commander 2 When an Imp hurts the Plant Hero, draw a card.
- 3 Rocket Science 2 Destroy a Plant that has 4 Strength or more.
- 3 Stealthy Imp 4 Gravestone, Anti-Hero 4
- 4 Pogo Bouncer 2 Gravestone When revealed: Bounce a Plant.
- 5 Walrus Rider 4 Amphibious, Anti-Hero 3
This deck focuses on zombies with Anti-Hero (Mini-Ninja, Stealthy Imp, Walrus Rider) and tricks to maximise their Anti-Hero damage (Smoke Bomb, Teleport, Lurch for Lunch, Backyard Bounce).
- Paparazzi Zombie – Good in this trick-heavy deck
- Toxic Waste Imp – Helps when lanes are full of hard-to-kill plants
- Hot Dog Imp – Can help with lane clearing and hero damage
- Fun-Dead Raiser – Basic card draw
- Imp Commander – Add a little card draw to the hero damage
- Rocket Science – Helps clear lanes with large creatures. Also helps to keep up your damage advantage
- Pogo Bouncer – Basically a Backyard Bounce with an extra body attached