- 1 Escape through Time 4 A Zombie can't be hurt this turn. Conjure a History card.
- 1 Imp 4
- 1 Imposter 4 When destroyed: Add a random 1-cost Imp to your hand. It gains a Mustache.
- 2 Conehead 4 Armored 1
- 2 Toxic Waste Imp 4 Amphibious All Imps are Deadly.
- 3 Cosmic Imp 3 Deadly When played: Conjure an Imp, and it gets Deadly.
- 3 Going Viral 3 All Zombies get +1/+1 and Frenzy. Shuffle three Going Viral cards into your deck. Draw a card.
- 3 Imp Commander 3 When an Imp hurts the Plant Hero, draw a card.
- 3 Smelly Zombie 4 Gravestone, Deadly
- 3 Space Pirate 1 Anti-Hero 2 This moves to a random lane when a Plant is played here.
- 5 Monster Mash 4 All Zombies get +2/+2.
- 5 Walrus Rider 2 Amphibious, Anti-Hero 3
Imp – Swabbie
Escape through time – Barrel of barrels
Conehead – Imp throwing Imp
Space pirate – Stompadon
Monster mash – Primeval yeti
Walrus rider – Blowgun imp
Try playing as much cards as you can since there is primeval yeti that can make everyone grow. Use swabbies only for evolution power so keep them in your hand. Barrel of barrels, going viral, imposter, cosimic imp and imp commander activates stompadons dino-roar ability.