- 1 Admiral Navy Bean 4 Amphibious, Team-Up - When you play another Bean, do 2 damage to the Zombie Hero.
- 1 Banana Bomb 4 Do 2 damage to a Zombie.
- 2 Banana Launcher 4 Start of turn: Gain a Banana Bomb
- 2 Berry Blast 4 Do 3 damage.
- 2 Cosmic Bean 4 Team-Up When played: Conjure a Bean, and it gets Team-Up.
- 2 Lightning Reed 2 Amphibious, Splash Damage 1
- 2 Sow Magic Beans 4 Shuffle four Magic Beanstalks into your deck. Draw a card.
- 3 Spring Bean 4 Bounce a Zombie.
- 4 Snapdragon 4 Splash Damage 3
- 6 Brainana 4 Amphibious. When played: The Zombie Hero loses their Brains.
- 8 Dark Matter Dragonfruit 2 Amphibious, Splash Damage 6 Zombie Tricks cost 6 Brains more.
Banana Launcher = Fireweed
Lightning Reed = Grave Mistake
Snapdragon = Gilly Bean
Brainana = Tricorn
It’s a control deck that uses chip damage from ANB, plus gilly bean and tricorn evolution as your win conditions. I went about 8-2 while playing 10 games (2 losses were to stompadon players). I’d say it’s a pretty good deck.