- 1 Arm Wrestler 3 This gets +1/+1 when a Plant enters this lane.
- 1 Disco-Naut 4 Zombies with 3 Attack or less have Bullseye.
- 1 Escape through Time 4 A Zombie can't be hurt this turn. Conjure a History card.
- 1 Planetary Gladiator 4 Armored 1 If your Hero would get hurt, this gets hurt instead.
- 2 Quasar Wizard 4 When played: If there is a Zombie next door, Conjure a Superpower.
- 2 Sumo Wrestler 4 Gravestone When revealed: Move a Plant.
- 3 Cosmic Sports Star 4 When played: Conjure a Sports card, and it costs 2 Brains less.
- 3 Going Viral 3 All Zombies get +1/+1 and Frenzy. Shuffle three Going Viral cards into your deck. Draw a card.
- 3 Moon Base Z 2 Zombies here get Overshoot 3.
- 4 Cosmic Dancer 4 Overshoot 2 When played: Conjure a Dancing card, and it gets Overshoot 2.
- 5 Binary Stars 4 Gravestone All your cards do double damage.
Replace Planetary gladiator with Quickdraw Con Man
Replace Binary stars with Stompadon
Mulligan: look for 1-2 brain zombies. Disco-naut/Quickdraw Con Man/Sumo/Quasar wizard
Moon base Z is just defensive (kill opponents environment) or as final Overshoot damage for the win.
With a Stompadon in play Conjuring cards triggers the +1/+1 (also applies to conjured zombie).
Overshoot minions to deal the last damage once all lanes filled with plants (Disco-naut makes them not trigger shield).