Berry Burn Control


4 Haunted Pumpking replaces 4 Astro-ShroomBullseye When you play another Plant, do 1 damage to the Zombie Hero.

All the creatures in your deck get through for damage. I like to play Haunted Pumpking turn 1 around any threats dismissible (95% of their turn 1s are) for tasty face damage from the start. I prefer to keep him alive with my wide selection of removal. Please don’t forget how nasty Banana LauncherStart of turn: Gain a Banana Bomb is, people. I never have enough Banana BombDo 2 damage to a Zombie.s, even though I have 40 in hand if he stays alive. I was so torn taking out Electric BlueberryAfter combat here: Do 6 damage to a random Zombie or the Zombie Hero.. I love this card. However, Power FlowerStrikethrough Start of turn: Heal your Hero for 1 for each Flower.‘s prowess is not to be forgotten. 5 mana + brings you whatever you need. Life with a 5/5 body, 4 Damage across 3 lanes, ToadstoolWhen played: Destroy a Zombie here with 4 Strength or less. Start of turn: You get +1 Attack this turn. (You dirty girl, you), and more. 

The deck plays itself, people. Play a Haunted Pumpking turn one and watch them try and recover. *headshot*

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2 thoughts on “Berry Burn Control

  1. DojokittyzYT
    November 17, 2017 at 7:36 pm

    Cool deck!!!!!l Pecanolith

    • Pecanolilith
      November 19, 2017 at 2:33 am

      Thank you, Dojokittyz. What do you like most about it?


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