Twin Sunflower

Cost: 3 - Health: 2

Team-Up

Start of Turn: You get +2 Sun.

"We're actually only fraternal twins."

2 thoughts on “Twin Sunflower

  1. Weenie Beanie OP
    April 10, 2017 at 11:35 pm

    This minion has nothing to smile about other than its team-up and flower synergy. Having 2 HP for just 3 sun is no fun, and even though Punish Shroom exists, it at least punishes zombies that try to kill it as well as other mushrooms. There are some cases where it gets a lot of value, but more often than not it ends up drawing out more removal than necessary. Metal Petal is more common than Twin Sunflower because its 3/4 stats actually give it a durability that allows it to offer +1 sun on a way more consistent basis. This card is for you if you like rancid fanbases related to skeletons and dunking. If not, use Metal Petal.

    Reply
    • Weenie Beanie OP
      June 2, 2017 at 10:36 pm

      Someone suggested a buff where if Twin Sunflower dies it becomes a regular Sunflower, which is a neat improvement over the current version. That way it isn’t a total waste of 3 sun and gets an extra shot at team-up, ramping, and Flower synergy. After all, the Pear Cub was a great way to execute sticky minions: it helped save a class by blocking multiple hits, discouraging field clear >COUGH COUGH WEED SPRAY< and making lots of 2v1 trades.

      Reply

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