Lily of the Valley

Cost: 2 - Strength: 1 - Health: 3

When you play another Plant on the Heights, that Plant gets +2/+2.

She's always trying to elevate her friends. She's good like that.

4 thoughts on “Lily of the Valley

  1. Squshbuckler123
    May 1, 2017 at 10:32 pm

    Very op card especially because it can’t die from a bungee plumber, and deadly cards are on turn 3.

  2. xirotje
    April 22, 2017 at 8:29 am

    when u place a lilly valley on roof.will it give 2/2 to herself?

  3. Weenie Beanie OP
    April 10, 2017 at 6:12 pm

    This great event card is certainly better for Mega-Grow than Plucky Clover, and it has been a staple in tempo decks ever since its release. The 3 damage superpowers, Rolling Stone, and Sumo are the cheapest ways to take it out, but in most cases, it will make it to turn 3. On Turn 3, players will frequently place Grow Shroom on heights to create at most a 4/3 on heights and a 3/5. This is a very tough board to put up with on turn 3, and Grow Shroom isn’t the only thing you may put on heights. Captain Combustible can use Shroom for Two to get a pair of 3/3 Mushrooms, although since CC’s powers don’t help Shroom for Two that much, it might end up being less useful than you thought. Grass Knuckles can make Sting Bean a 3/4 Bullseye, and if they front it he has the options of Grave Buster, Hot Date/Sweet Potato to move Zombies away from Sting Bean, and Shamrocket to blast 4 attack Zombies. Green Shadow can try Shellery to get a 4/3 team up, and Chompzilla can use this in flower decks as well as buff plants like Jack o’ Lantern and, if you feel risky, Power Flower/Bloomerang. Even the Venus Flytrap, normally a useless card, can become a Taco that trades card draw for a 4/4 plant.


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