Electric Blueberry

Cost: 5 - Health: 5

After combat here: Do 6 damage to a random Zombie or the Zombie Hero.

Does she strike a "random" Zombie with her lightning? Really? Or is she settling an old, unspoken score?

3 thoughts on “Electric Blueberry

  1. Erel ghania
    March 9, 2017 at 12:31 pm

    Looks kinda terrible IMO

    Reply
    • Weenie Beanie OP
      April 16, 2017 at 12:09 am

      It sadly is kinda bad. It might see a few niche uses in Spudow control, but since Guacodile is better in nearly every way, I only see it in RNGesus decks. This is best if you have tons of removal, that way, there is a higher chance of Electric Blueberry hitting the right target. And since it doesn’t normally attack, it needs to charge up its attack without defending itself, giving the Zombies plenty of time to kill it. The lack of attack also increases the chance of Electric Blueberry hitting the wrong target. Fertilize it to protect it from Hearty removal, keep it even further away from Crazy removal, and potentially take out weak Zombies in front of it to decrease the RNG behind its after combat effect.

      Reply
      • xirotje
        April 17, 2017 at 6:00 pm

        u can also fill all 4 lanes blue berry so u can attack 4 times,change one legendary zombie get attacken 4 times.

        Reply

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