Defensive End

Cost: 6 - Strength: 6 - Health: 5

Armored 1

Plant Tricks cost 2 Sun more.

Someone once told him the best defense is a good offence. He disagrees. Da fence he like best is da one he SMASH through.

3 thoughts on “Defensive End

  1. Weenie Beanie OP
    April 14, 2017 at 6:02 am

    A top 5 event card for sure. 6 brains is balanced, and since you use Gargologist on Turn 3 with a trick to protect it anyways, its fine. This is useful at forcing control decks to rely more on minions, so it’s a control card that fights trick-heavy control decks. It’s also a good finisher, a 6/5 with Armored 1 is better than a 6/6 with no armor, and if you get this early enough/enough of these, plant tricks will drain sun very quickly. Guardian heroes should remove this via Shamrocket, since Squash/Doom Shroom is usually too slow vs. this card. Lawnmower is a bit more popular because of DE, but you can counter this by playing it on heights. Goatify is also a good counter, for 3 sun, you will turn this tank into a 1/1 pet. Blocking will let you do this for free. Transmogrify is an answer, but its a last resort because Zombies have many good 2-drop minions that love spawning in different phases.

    Reply
  2. joel
    January 27, 2017 at 7:42 am

    I know, it’s crap. Hearty is one of the few classes with no 5 cost garg. I was excited for them to have any 5 cost, let alone this bad boy.

    Reply
  3. BF10pvzwiki
    January 26, 2017 at 8:41 pm

    This used to be 5 health and cost 5 brains, just for knowledge.

    Reply

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